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Scrapyard
Eriksholm: The Stolen Dream

Scrapyard

Follow this comprehensive guide to navigate the Scrapyard in Eriksholm: The Stolen Dream, detailing collectible locations, guard patrols, and puzzle solutions.

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Follow this comprehensive guide to navigate the Scrapyard in Eriksholm: The Stolen Dream, detailing collectible locations, guard patrols, and puzzle solutions.

Walkthrough
  1. 1
    Boiler Room: After escaping through the vent, find a note on a table and a collectible poster on the wall. Exit through the door after observing guard patterns.
  2. 2
    Attic: Stay hidden behind boxes to avoid guards. Use a vent to proceed.
  3. 3
    Workshop: Observe guard patrols from the vent. Cross behind cover when safe. Navigate around noisy metal grates and use the window to see the red crank. Exit into the engine room.
  4. 4
    Steam Engine: Hide behind the big wheel, then move to the red crank. Interact with the crank to turn on the machine, creating a distraction. Sneak up the stairs onto the upper grate area. Use moving boxes to reach the ladder on the right.
  5. 5
    The Rooftops: Climb the ledge. Find a note on a vent. Vault over the gate to the left. Continue onto the next rooftop and descend ladders.
  6. 6
    Repair Shop: Walk past the truck and down the stairs. Find a collectible on a platform up a ladder on the left. Backtrack and use birds as a distraction to vault over a gate. Grab a note on a table behind the gate. Sprint across the yard to avoid a revolving guard. Walk down a wooden walkway past a second revolving guard. Find a note on a barrel near a vault gate.
  7. 7
    The Pub (Wine Storage): Climb over the gate. Enter a vent to reach a warehouse. Collect a note and a collectible (Madame Cecilia) inside. Exit the warehouse. Use birds as a distraction to get past guards and vault over a gate. Grab a note on a crate at the bottom of the stairs. Proceed down two paths, both containing collectibles.
Tips
  • Avoid guards at all costs.
  • Metal grates make noise and can alert guards.
  • Birds can be used as distractions but will also alert guards if you walk too close.
  • Non-guard characters are safe to walk near.
  • The 'Escape Artist' achievement is earned by escaping to the rooftops in Chapter 1.
  • The 'Fowl Play' achievement is earned by evading a guard with the help of birds for the first time.

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