Navigate the treacherous World of Darkness in Final Fantasy III. This guide details the teleporters, boss strategies for Cerberus, Two-Headed Dragon, Echidna, and Ahriman, and how to obtain the crucial Ribbon.
You will begin in a room shaped like an X. There are five teleporters here: four at the corners of the X and one at the center. Under no circumstances should you ever enter the center teleporter. You need to go through all the other four teleporters first. The Ribbon is an incredibly critical piece of equipment you will need for the final boss, and they are beyond the other four teleporters. You can take them in any order you wish. The central teleporter will be covered after the other four.
Regional Bestiary
| Monster Name | Max HP | GIL | EXP |
| Shadow Master | 10,000 | 8,800 | 3,800 |
| Kage | 12,000 | 3,900 | 9,200 |
| Yourmungand | 30,560 | 8,800 | 13,800 |
| Thor | 12,540 | 4,000 | 9,600 |
| Hydra | 33,800 | 8,500 | 14,400 |
| Queen Scylla | 34,760 | 10,000 | 14,400 |
| Garm | 19,960 | 6,700 | 14,400 |
| Twin Dragon | 34,920 | 11,000 | 15,000 |
| Xande’s Clone | 39,000 | 15,000 | 24,800 |
Northwestern Teleporter
Go along the linear path for a bit. At one point, you’ll go southwest, then northwest into a room with a path going northeast and southwest out of it. All the chests will require you fight a Xande Clone, weaker than some of the basic enemies around here.
Go northweast and continue along the path. You’ll soon reach a teleporter: go on it to reach the next area, and a boss fight.
Boss: Cerberus
| Attribute | Stat |
| Level | 55 |
| Max HP | 99,999 |
| EXP Earned | 66,666 |
| Gil Earned | 66,666 |
Cerberus gets three attacks per turn, often doing a basic physical attack. It is not much stronger than the other enemies in this dungeon, but attacking three times before you can move once does add up quickly. Cerberus may also use the various “-ga” spells. Make sure you bring along somebody with Curaja. Reflect is not as necessary this battle. Dragoon Jumping again always works, but otherwise try your best and heal when you need to.
After the scenes, go back to the X-shaped room.
Northeast Teleporter
This area is simple. Follow the linear path. Pick up the Ribbon on the way. Then in the next area, you’ll find a boss.
Boss: Two-Headed Dragon
| Attribute | Stat |
| Level | 55 |
| Max HP | 99,999 |
| EXP Earned | 66,666 |
| Gil Earned | 66,666 |
The Two-Headed Dragon will mainly use physical attacks. They’ll hit for around 2,000 damage, which is a hefty amount, so make sure you bring along Curaja as always. And then just do what you’ve been doing to get this far!
Backtrack to the X-shaped room.
Southwest Teleporter
Here, go north and you’ll find some paths branching off in various directions. Go west to another similar situation. Don’t get confused: continue west and go along the northbound path to find a Ribbon.
Go back south to the previous room, then east and north to the next area for another boss!
Boss: Echidna
| Attribute | Stat |
| Level | 55 |
| Max HP | 99,999 |
| EXP Earned | 66,666 |
| Gil Earned | 66,666 |
The Echidna, as all the other bosses, will attack multiple times per turn. She can use a mildly-painful physical attack as well as Quake, Drain, Firaga, Thundaga, Blizzaga, and Tornado. You’ll really be hurt from that Tornado and, given the multiple-moves-per-turn thing, there’s about a 0.8% chance she can one-hit-kill your party. That happens if Tornado lands on everybody and is followed by a Quake.
Reflect theoretically can work, but then you lose the ability to heal yourself (it will bounce onto Echidna, of course), reducing you to using items. Dragoon Jumping, as with everything else, may well be the trick here, since it lowers the chance of you being exposed to attacks in the first place.
Again, backtrack to the X-shaped room.
Southeast Teleporter
Here, go straight north and grab the Ribbon. Then exit the room to the southeast/southwest and go along the path. At one point, you’ll go south and then west/east into another room. There, go north to the next area to find another boss.
Boss: Ahriman
| Attribute | Stat |
| Level | 55 |
| Max HP | 99,999 |
| EXP Earned | 66,666 |
| Gil Earned | 66,666 |
As usual, this guy gets to move twice per turn. He has the “-ga” spells along with a weak physical attack. Don’t underestimate it though. It could potentially Petrify the victim.
This time it is definite: Dragoons are the ultimate strategy. Ahriman is incredibly weak to Wind/Aero, first of all, and by Jumping you can dodge the Petrifying Attack and all the other moves half the time, then smack him around for a lot of damage. Wind Spears are great, but if you have any other spear with a raw attack over 106, use that over a Wind Spear.
Backtrack to the teleporter room shaped like an X when you’re done thrashing him.
Central Teleporter
Go along the linear path.
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