Hitman: Blood Money Part 36 walkthrough: Learn how to get the Necklace as the Pool Cleaner and use the Sedate Donuts trick.
Walkthrough
- 1When you start the mission, you will be near the Exit Point. To your south, you will see a Jogger stretching. Quickly Prep your Pistol, then run towards the Jogger. Start Sneaking when you are about ten feet away.
- 2Get behind the Jogger, switch to 1st Person View/Binoculars to look directly at his back. Grab him, move him northeast across the street to the nearby tree, and Whip him. Prep your Sedative. Whipping the Jogger makes re-acquiring your Suit easier at the end of the mission.
- 3Go around the end of the hedge wall and turn left. Ahead, you should see a yellow Catering Van. A Caterer will be getting something from the back. When he walks away, head to the back of the vehicle.
- 4In the back of the van, you will see a Catering Crate and a box of Donuts. Quickly Sedate the Donuts and grab them.
- 5Run to the back of the large white boxy van across the street. Stand a couple of feet back from the right side of the doors to prompt Put Down Donuts. Place the Donuts on the ground and knock on the door.
- 6Run east towards Corky's Van. Get behind it and Prep your Pistol. Use 1st Person View/Binoculars and back away slightly from the back of the van to avoid the Close Lid notification.
- 7Look towards the Vet's Office. The Agents in the van should be collapsing from the Poisoned Donuts.
- 8When you see the Garbageman, Corky the Clown should be leaving the house. The Garbageman's appearance is randomized and may not affect the next steps.
- 9Keep an eye on the Garbageman. As he passes, Corky will go to the back of the Van and take a drink. The moment the Garbageman is far enough away, Grab Corky.
- 10Before Whipping Corky, move forward and then right against the door to conceal him from the Nosy Neighbor working on her hedges to the south. Warning: If it looks like the Garbageman will be far behind Corky, run up to Corky and run circles around him to stop him until the Garbageman is far enough away. Then, go back behind the Van and wait for Corky to get into position.
- 11After Whipping Corky, take his Disguise and dump him in the Container. This places your Suit in an easily accessible spot to switch back into at the end of the mission.
- 12Run to the northwest corner of the FBI Van and look towards the Garage. If your timing is right, the patrolling Agent should be heading into the house, and the Caterer should be heading to the front door. Open the door and loop around it to get inside.
- 13Go to one of the fallen Agents, switch into the FBI Agent Disguise, pick up an SLP .40 Pistol, and Steal the Video Tape from the Surveillance Machine.
- 14Exit the FBI Van and head to the Vet's Office. Run into the garage and Pick open the door. Go inside the office and pick up the Bottle of Ether from the table to your left.
- 15Go back out the way you came and run to the house. Run through the front door and the next door to enter the Stairway Room. Go up the stairs and through the door at the top. Go through the next two doors to enter the Girls' Bedroom. If your timing is right, the patrolling Agent should be entering the hallway.
- 16On the desk on the south side of the room are the Girls Panties. Go to them to get the prompt to Pour Ether On Girls Panties. This will incapacitate the Agent who likes to sniff the panties when he enters the room.
Tips
- On Professional difficulty, Vinnie's Wife will always become a Witness, making the Clown approach less ideal.
- As the Pool Cleaner, you do not need to knock out Vinnie's Wife to get the Necklace.
- If you cause too much trouble, additional Agents in Limos will arrive at the house.
- The Air Rifle can be acquired last instead of in the middle of the mission.
- This mission is the first where the Detonator Trick is used to acquire the Air Rifle.
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