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Part 62
Hitman: Blood Money

Part 62

Detailed walkthrough for Hitman: Blood Money's 'Part 62' mission, focusing on the 'Run Like Hell to the Crypt' strategy. Learn how to survive Professional difficulty and complete the game.

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Detailed walkthrough for Hitman: Blood Money's 'Part 62' mission, focusing on the 'Run Like Hell to the Crypt' strategy. Learn how to survive Professional difficulty and complete the game.

Walkthrough
  1. 1
    When the mission begins, you'll be lying down as credits play and everyone moves in slow motion. Thumps indicate your pulse; a visual cue in the upper left corner. You've been drugged, and Diana's kiss is the antidote. You must wake up before the credits finish to avoid cremation.
  2. 2
    You start facing south. Inside the Church are eleven people: eight are Agents. Two more Agents are heading towards the cars outside.
  3. 3
    Rotate the Left Analog Stick to increase your pulse and wake up Agent 47. You'll remain in slow motion for a few seconds.
  4. 4
    As you get up, turn left (east) and run out the open door. Do not attempt to shoot the Agents; there are too many.
  5. 5
    Angle right as you exit to use the wall as a shield from attacking Agents, running southeast towards the glass wall.
  6. 6
    As you approach the glass wall, angle east alongside it. You'll see a tree to your left. Angle northeast to get behind it for cover.
  7. 7
    NOTE: On higher difficulties, once outside and behind the wall, quickly turn around and run backward to the corner. As Agents appear, fire short bursts to disrupt them, potentially stopping or wounding them to preserve your health.
  8. 8
    When you reach the small tombstone at the cliff edge, turn right and go south along the east side of the Church, staying close to the wall.
  9. 9
    At the next corner, continue straight south, sticking to the Church wall. Turn right at the next corner, angling towards the tree. Just before the tree, turn south and go down the hill.
  10. 10
    At the bottom of the hill, turn left and head towards the Crypt built into the hill. Inside, you'll find weapons. If successful, you should have ample health.
  11. 11
    The Crypt is a safe zone as Agents cannot enter. Wait for an Agent to approach the door, quickly open it, Disarm them, and sidestep right to avoid other Agents' fire as the door closes.
  12. 12
    If Agents are grouped, open the door quickly, eliminate one Agent, and immediately close the door to conserve health and ammo.
  13. 13
    Switch to the SLP .40 Pistol or MP7 when you acquire them; they are better than the Silverballers.
  14. 14
    If an Agent's back is turned, quickly open the door and push them down the stairs in front of the Crypt to knock them out. If possible, knock out Disarmed Agents to clear the path for others.
  15. 15
    Be patient. Carefully pick off and knock out all approaching Agents. Once most or all are dealt with, leave the Crypt and kill any unconscious Agents. Then, circle the Church and lure any remaining Agents to the Crypt.
  16. 16
    At the cars, you may find an Agent besides Jack. A high cliff is northeast of their position. Go to this cliff and carefully eliminate the Agent first, then Jack, using the MP7 in short, controlled bursts. Use 1st Person View for better aim. They may not notice you despite being visible.
  17. 17
    If low on ammo, lure Jack to the Church. Get close enough to make him fire, then run into the Church and downstairs. Jack will attempt to follow but will die falling down the stairs (as seen in the "Amendment XXV" mission cutscene).
  18. 18
    After Jack is dead, kill the unarmed Priest and Rick to complete the mission and the game.
Tips
  • The Silverballers have a very long reload time. Avoid firing them excessively, especially during firefights, as it can lead to quick death, particularly on Professional difficulty.
  • The Crypt is a secure location; Agents cannot enter. Use it to your advantage to disarm and eliminate them strategically.
  • Patience is key when dealing with Agents outside the Crypt. Luring them one by one or in small groups allows for controlled engagements.
  • The SLP .40 Pistol and MP7 are superior choices to the Silverballers due to their faster firing and reloading capabilities.
  • When engaging Jack and the remaining Agent near the cars, utilize the high ground northeast of their position for a tactical advantage.
  • If Jack pursues you into the Church, use the stairs to your advantage, as he will die attempting to descend them.

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