Learn how to unlock the Paladin Archetype in Metaphor: ReFantazio by leveling Hulkenberg's bond and Magic Knight. Discover its powerful skills and synthesis abilities.
To unlock the Paladin Archetype in Metaphor: ReFantazio, you must reach Bond Rank 7 with Hulkenberg during free time on Virga Island and have the Magic Knight Archetype at Rank 20. Once these conditions are met, you can purchase the Paladin Archetype for 18,750 MAG.
Paladin Skills
The Paladin possesses a variety of skills, including passive abilities and active combat skills:
- Auto-Repel - [Hero Passive] Grants a chance to reflect enemy attacks in overworld combat.
- Holy Knight’s Proclamation - Guards, drawing enemy attention and protecting allies from attacks for 1 turn. (Certain attacks bypass this effect.) (8 MP)
- Knight’s Defense - Increases the caster’s Defense by three ranks for 3 turns. (20 MP)
- Protect Guard - Raises a barrier that nullifies one Slash, Pierce, or Strike attack for one ally. (10 MP)
- Counter - [Passive] Has a 15% chance of repelling Slash, Pierce, or Strike damage.
- Emergency Aid - Provides a weak HP recovery for all allies. (Can only be used from the main menu.) (6 MP)
- Holy Knight’s Works - Recovers a medium amount of HP and removes all debuff effects. (15 MP)
- Revitalise 3 - [Passive] Recovers a significant amount of MP each turn.
Paladin Synthesis Skills
The Paladin offers five damaging Synthesis Skills and two buff/nerf Synthesis Skills:
- Flying Guard Thrust - Deals extreme physical Pierce damage to one enemy and lowers their Defense for 3 turns. (14 MP) Allies needed: [Warrior, Brawler, or Berserker Lineages]
- Crusader’s Hammer - Deals severe physical Light damage to one enemy and inflicts a one-time weakness to Light. (20 MP) Allies needed: Warrior, [Thief, or Masked Dancer Lineage]
- Peerless Sanctity - Deals severe physical Light damage to all enemies, decreasing their Attack, Defense, Hit, and Evasion for 3 turns. (25 MP) First ally needed: [Seeker, Knight, or Commander Lineages & Second ally needed: Knight, Healer, or Commander Lineages]
- Magic Knight’s Hammer - Deals extreme physical Electric damage to one enemy and inflicts a one-time weakness to Electric. (18 MP) Allies needed: [Gunner, Masked Dancer, or Berserker Lineages]
- Hammer of Justice - Deals heavy physical Pierce damage to one enemy and inflicts a one-time weakness to Pierce. (18 MP) Allies needed: Brawler, [Merchant, or Summoner Lineages]
- Line Guard - Raises a barrier that nullifies one physical attack for all allies in the caster’s row. (28 MP) [Allies needed: Knight, Healer, or Commander Lineages]
- Magic Guard - Raises a barrier that nullifies one elemental attack for all allies in the caster’s row. (28 MP) Allies needed: Seeker, [Mage, or Healer Lineages]
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