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[25-4] QPED
Quake

[25-4] QPED

Learn about QPED, a Quake MAP file level editor written in MS Visual C++ 4, featuring switchable edit and preview modes.

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Learn about QPED, a Quake MAP file level editor written in MS Visual C++ 4, featuring switchable edit and preview modes.

Walkthrough
  1. 1
    Use QPED, a level editor written in MS Visual C++ 4 that utilizes DirectDraw/3D.
  2. 2
    Switch between edit and preview modes as needed.
  3. 3
    In preview mode, choose between wireframe, solid, or texture display.
  4. 4
    Sounds and music are available during both edit and preview modes.
  5. 5
    An automatic maskot sprite acts as a level explorer during preview mode.
  6. 6
    An automatic maskot sprite functions as a level inspector during edit mode.
  7. 7
    QPED includes a simple internal BSP (Binary Space Partitioning) file builder.
Tips
  • Experiment with the different preview modes (wireframe, solid, texture) to best visualize your level design.
  • Utilize the sounds and music features to enhance the editing experience.
  • The automatic maskot sprite can help you navigate and inspect your level efficiently.

Limitations: QPED does not include a Quake BSP file builder for preprocessed data files and does not support moving monsters or sprites.

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