Skip to content
[7-5] *Death Knight
Quake

[7-5] *Death Knight

Your go-to guide for all Quake III Arena weapons, including damage, ammo types, fire rates, and more. Master every weapon from the Gauntlet to the BFG10K!

By ···10 min read·Multi-source verified
1 reading this guide  

Your go-to guide for all Quake III Arena weapons, including damage, ammo types, fire rates, and more. Master every weapon from the Gauntlet to the BFG10K!

Hey there! So, you're diving into Quake III Arena and want to get a handle on the weapons? Smart move. Knowing your gear is half the battle. Let's break down what you've got to work with. You'll find nine different weapons and eight ammo types in the game, each with its own strengths and weaknesses. Here's a quick rundown of each weapon: * Gauntlet: Your trusty melee weapon. It packs a punch with 50 damage, but it's strictly up close and personal. No ammo needed, but a rate of fire of 150 rpm means you can swing it pretty fast if you need to. * Machine Gun: Your starting automatic weapon. It deals 7 damage per shot (5 in Team Deathmatch) and uses Bullets "Bullet (Q3)"). You can carry up to 200 rounds. It fires at 600 rpm and has an infinite muzzle velocity, meaning your shots hit instantly, and a massive range of 131,072 units. * Shotgun: A classic for a reason. It can deal up to 110 damage per blast and uses Shells "Shell (Q3)"), with a max capacity of 200. It fires semi-auto at 60 rpm, with infinite muzzle velocity and the same huge range as the Machine Gun. * Grenade Launcher: Great for area denial and flushing enemies out of cover. It deals up to 100 damage and uses Grenades "Grenade (Q3)"). You can carry 200. It fires semi-auto at 75 rpm, with a muzzle velocity of 700 units/s and a range of 17,500 units. * Rocket Launcher: The king of splash damage. It can deal up to 100 damage and uses Rockets "Rocket (Q3)"), with a max of 200. It's semi-auto at 75 rpm, with a muzzle velocity of 900 units/s and a range of 13,500 units. Watch out for self-damage up close! * Lightning Gun: A precision weapon that chews through ammo. It deals 8 damage per shot and uses Lightning "Lightning (Q3)"). You can carry 200. It's automatic, firing at 1,200 rpm with infinite muzzle velocity but a shorter effective range of 768 units. * Railgun: The ultimate sniper rifle. It deals a massive 100 damage per shot and uses Slugs "Slug (Q4)"). Max ammo is 200. It's semi-auto, firing at 40 rpm, with infinite muzzle velocity and a range of 8,192 units. Accuracy is key here! * Plasma Gun: A sustained damage dealer. It deals 20 damage per shot and uses Cells "Cell (Q3)"). You can carry 200. It fires automatically at 600 rpm, with a muzzle velocity of 2,000 units/s and a range of 20,000 units. * BFG10K: The big kahuna. It deals up to 100 damage and uses [BFG Ammo](https://quake.fandom.com/wiki/BFG_Ammo "BFG Ammo"). Max ammo is 200. It fires automatically at 300 rpm, with a muzzle velocity of 2,000 units/s and a range of 20,000 units. Use this when you absolutely need to clear a room. Remember, ammo management and knowing when to switch weapons are crucial. Good luck out there!

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content