Learn the SEGA Genesis button layout for Street Fighter II, including 3-button and 6-button modes, and how to switch effectively. Get the edge you need!
Alright, let's talk about getting your hands on the controller for the SEGA Genesis version of Street Fighter II. It's a bit different from other consoles, but once you get the hang of it, you'll be pulling off combos like a pro. I personally found myself mirroring this setup on my SEGA Radica Edition, as it made reaching those high kicks much smoother. Just a heads-up, though: sometimes relying too much on those powerful attacks can land you in a tricky spot during rapid-fire fights!
Here's the basic rundown of what each button does:
| Button | Action |
| ^ - Up | Jumping / Special Moves |
| v - Down | Crouching / Special Moves |
| < - Left | Move Left |
| > - Right | Move Right |
| A | Low Kick |
| B | Middle Kick |
| C | High Kick |
| X | Low Punch |
| Y | Middle Punch |
| Z | High Punch |
| Start | Pause / Switch between Punch and Kick button sets in three-button mode. |
| Mode | This button was designed by SEGA to get around a system bug that could prevent switching to 6-button mode. You might need to press it a few times to get it to cooperate! |
A Quick Note!
While the three-button mode technically works, it can be a real pain when you're trying to dish out combos, and you can't even pause the game! Honestly, you'd have to be a serious penny-pincher not to grab a decent six-button controller. If you're stuck with a three-button pad, at least you can be thankful that Super Street Fighter II doesn't require you to hit both kicking and punching buttons for any of its combos!
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