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Special Moves (10)
Street Fighter II

Special Moves (10)

Learn the special moves in Street Fighter II, including Psycho Head Stomp, Psycho Cannon Drill, Flying Psycho Uppercut, and Flying Psycho Kick.

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Learn the special moves in Street Fighter II, including Psycho Head Stomp, Psycho Cannon Drill, Flying Psycho Uppercut, and Flying Psycho Kick.

Psycho Head Stomp

To perform the Psycho Head Stomp, hold Down for two seconds, then press Up with the high kick button. This move is very difficult to dodge up close and deals a lot of damage when it hits.

  • SNES Default: Down, Down-Up + R
  • GENS Default: Down, Down-Up + C

Psycho Cannon Drill

Execute the Psycho Cannon Drill by holding Left for two seconds, then pressing Right with either the high or middle punch buttons. You will soar across the arena inside a spinning electrical aura.

  • SNES Default: Left, Left-Right + X
  • GENS Default: Left, Left-Right + Y

Flying Psycho Uppercut

Perform the Flying Psycho Uppercut by holding Down for two seconds, then pressing Up with either the high or middle punch buttons. In Street Fighter II Turbo, this move transforms into a crouching uppercut.

  • SNES Default: Down, Down-Up + X
  • GENS Default: Down, Down-Up + Y

Flying Psycho Kick

To execute the Flying Psycho Kick, hold Left for two seconds, then press Right and high kick together. This move deals two hits if it lands.

  • SNES Default: Left, Left-Right + R
  • GENS Default: Left, Left-Right + C
Tips
  • Practice the timing for holding directions to successfully execute these special moves.
  • Experiment with different buttons for punches and kicks to see if variations exist.
  • Pay attention to the specific button inputs for both SNES and Genesis versions.

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