Learn the normal punches and kicks for Edmond Honda in Street Fighter II. Discover uppercuts, swift punches, slide kicks, and more to dominate your opponents.
This section covers the basic normal attacks for Edmond Honda in Street Fighter II. These moves are performed by pressing standard attack buttons without any special directional inputs, though some have variations based on movement or jumping.
| Move Name | Description | SNES Default | GENS Default |
|---|---|---|---|
| Rhythm Uppercut | A swift uppercut that can lead into a 2-hit combo when touching the opponent. Works while standing or moving. | L or > + L or < + L | Z or > + Z or < + Z |
| Swingin' Uppercut | A faster, weaker version of the Rhythm Uppercut. Works while standing or moving. | X or > + X or < + X | Y or > + Y or < + Y |
| Swift Punch | A basic straight punch. Works while standing or moving. | Y or > + Y or < + Y | X or > + X or < + X |
| Mid-Air Rhythm Uppercut | The same uppercut as its ground counterpart, performed in mid-air. | L (Mid-Air) | Z (Mid-Air) |
| Flyin' Hawaiian Punch | A simple downward punch performed in mid-air. Also works with the low punch button. | X (Mid-Air) | Y (Mid-Air) |
| Slide Kick | A short-distance slide kick, primarily used for tripping opponents up close. Performed by holding Down and pressing High Kick. | v + R | v + C |
| Two-Hit Reverse Kick | This kick deals two hits if not blocked by the opponent. Works while standing or moving. | A or > + A or < + A | B or > + B or < + B |
| Trip Kick | A low kick to the opponent's legs. Changes to a knee-jab if you are touching the enemy. | B or > + B or < + B | A or > + A or < + A |
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