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When "Charging Up" Certain Moves
Street Fighter II

When "Charging Up" Certain Moves

Learn how to charge moves in Street Fighter II by holding buttons, even while blocking or jumping, to become less predictable.

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Learn how to charge moves in Street Fighter II by holding buttons, even while blocking or jumping, to become less predictable.

It doesn't matter how long or when you hold down a required button for certain combos in Street Fighter II. For example, even if you are not walking backwards for Chun Li's fireball combo, it still counts as charging while you block, jump, or fall backwards. As long as the Left button is held down, you can still push Right + High Punch and expect it to work once you are back on solid ground. This even works for moves that require rapid button presses.

Tactics like this would make you less predictable in combat. If you just stand there and duck for three seconds, your opponent will suspect something's up, but charge it while performing another move, and they'll never see it coming. Get creative to avoid becoming a virtual punching bag.

Tips
  • Charge moves by holding the required button while performing other actions like blocking, jumping, or falling backwards.
  • This technique applies even to moves requiring rapid button presses.
  • Varying your charge timing makes you less predictable to opponents.

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