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Normal Moves (3)
Street Fighter II

Normal Moves (3)

Learn the essential normal moves for Street Fighter II, covering punches and kicks with detailed button inputs for SNES and Genesis. Master your offense!

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Learn the essential normal moves for Street Fighter II, covering punches and kicks with detailed button inputs for SNES and Genesis. Master your offense!

This section details the basic normal attacks available to characters in Street Fighter II, focusing on punch and kick variations. Understanding these fundamental moves is crucial for effective gameplay.

Punch Attacks

Basic Heavy Punch: Tapping the high punch button near an opponent (without touching) results in a long-reach attack. If you are touching the opponent, it becomes a forward shove with a shorter reach. This move is effective whether standing or moving.

  • SNES Default: L, or > + L, or < + L
  • GENS Default: Z, or > + Z, or < + Z

Mid-Air Downward Chop: Performed in mid-air by pressing any punch button. The strength of the attack varies based on the button pressed (low to high).

  • SNES Default: X (Mid-Air)
  • GENS Default: Y (Mid-Air)

Kick Attacks

Basic Kick: Tapping the high kick button close to, but not touching, the opponent results in a basic kick. If you are touching the opponent, this move transforms into an upwards face kick (this specific variation is only in Super Street Fighter II, not Turbo or World Warrior). This move works while moving on the ground.

  • SNES Default: R, or > + R, or < + R
  • GENS Default: C, or > + C, or < + C

Flip Kick: Charge into the opponent, hold Right and press the middle kick button. Holding Left instead also works.

  • SNES Default: > + X or < + X (Touching)
  • GENS Default: > + B or < + B (Touching)

Break Dance Kick: Hold Down and press the high kick button.

  • SNES Default: v + R
  • GENS Default: v + C

High Flip Kick: Hold Right while touching the opponent, then press the high kick button.

  • SNES Default: > + R (Touching)
  • GENS Default: > + C (Touching)

Mid-Air Face Kick: Press the high kick button while jumping.

  • SNES Default: R (Mid-Air)
  • GENS Default: C (Mid-Air)

Mid-Air Kick: Press either the high or middle kick buttons while in mid-air.

  • SNES Default: A (Mid-Air)
  • GENS Default: B (Mid-Air)

Mid-Air Heel Stomp: While in mid-air, hold Down and tap the middle kick button.

  • SNES Default: v + A (Mid-Air)
  • GENS Default: v + B (Mid-Air)

Falling Flip Kick: While jumping straight up or falling, press the high kick button. This move does not work with a diagonal jump.

  • SNES Default: R (Mid-Air)
  • GENS Default: C (Mid-Air)

Wall Jump: While not a combo, this is a useful maneuver. If you jump into a wall, you can jump off it by reversing your directional control. This can also be used on either side of the screen if your opponent is stationary.

  • SNES Default: < (Mid-Air Against Wall)
  • GENS Default: < (Mid-Air Against Wall)

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