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Defense Tier 2
Titan Quest 2

Defense Tier 2

Learn about Titan Quest 2's Defense Tier 2 skills: Adrenaline Rush, Rally, Quick Recovery, and Shield Smash, including their effects and levels.

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Learn about Titan Quest 2's Defense Tier 2 skills: Adrenaline Rush, Rally, Quick Recovery, and Shield Smash, including their effects and levels.

Adrenaline Rush

This is a passive skill with 10 levels that grants a 5% chance of increased health regeneration for 12 seconds when you are hit. While not a top priority early on, it becomes invaluable in later difficulties. Investing a few points can unlock the skill tree.

  • Level 1: 6 increase regen per sec
  • Level 2: 8 increase regen per sec
  • Level 3: 10 increase regen per sec
  • Level 4: 12 increase regen per sec
  • Level 5: 15 increase regen per sec
  • Level 6: 17 increase regen per sec
  • Level 7: 19 increase regen per sec
  • Level 8: 21 increase regen per sec
  • Level 9: 22 increase regen per sec
  • Level 10: 25 increase regen per sec

Rally

Rally is an active skill with 12 levels that heals nearby allies (within 10 meters) and provides a 150% life regeneration boost for 10 seconds. This skill is particularly powerful when combined with nature magic like regrowth, significantly aiding your team's survivability, though characters susceptible to one-hit kills will still need to be cautious. Like other health-focused skills, Rally benefits characters with lower health the most. A cooldown (often referred to as 'recharge' in game mechanics) is necessary for this skill to be effective at higher levels.

  • Level 1: 51 energy cost, 255 health restored, 5 armor bonus
  • Level 2: 53 energy cost, 300 health restored, 8 armor bonus
  • Level 3: 56 energy cost, 345 health restored, 10 armor bonus
  • Level 4: 58 energy cost, 390 health restored, 12 armor bonus
  • Level 5: 59 energy cost, 435 health restored, 15 armor bonus
  • Level 6: 62 energy cost, 480 health restored, 18 armor bonus
  • Level 7: 64 energy cost, 525 health restored, 20 armor bonus
  • Level 8: 67 energy cost, 570 health restored, 23 armor bonus
  • Level 9: 69 energy cost, 615 health restored, 26 armor bonus
  • Level 10: 70 energy cost, 660 health restored, 29 armor bonus
  • Level 11: 73 energy cost, 705 health restored, 34 armor bonus
  • Level 12: 75 energy cost, 750 health restored, 40 armor bonus

Quick Recovery

Quick Recovery is an active skill with 8 levels that increases shield block recovery and provides 5% armor absorption for a duration, costing 50 energy. The base shield block recharge time of 3 seconds can make shields less desirable, but this skill offers significant utility for players using the Defensive mastery. Activating this skill consistently is recommended to reduce the number of hits taken, proving invaluable in harder difficulties.

  • Level 1: 18 seconds duration, 32% recovery bonus, 10% block bonus
  • Level 2: 20 seconds duration, 42% recovery bonus, 12% block bonus
  • Level 3: 22 seconds duration, 50% recovery bonus, 14% block bonus
  • Level 4: 25 seconds duration, 58% recovery bonus, 16% block bonus
  • Level 5: 27 seconds duration, 64% recovery bonus, 18% block bonus
  • Level 6: 29 seconds duration, 70% recovery bonus, 20% block bonus
  • Level 7: 31 seconds duration, 75% recovery bonus, 22% block bonus
  • Level 8: 34 seconds duration, 80% recovery bonus, 24% block bonus

Shield Smash

Shield Smash is a passive skill with 6 levels that gives your shield a chance to smash enemies, dealing +30% damage.

  • Level 1: 6% chance used
  • Level 2: 8% chance used
  • Level 3: 10% chance used
  • Level 4: 12% chance used
  • Level 5: 14% chance used
  • Level 6: 16% chance used

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