Unlock the full potential of your Rogue in Titan Quest 2! Learn about Anatomy, Mandrake, and Shrapnel skills, their levels, effects, and how to best utilize them for maximum damage.
Alright, let's dive into the Rogue's Tier 5 skills in Titan Quest 2. These are passive and active abilities that can really shape your character's damage output, especially if you're going for a melee build. We've got Anatomy, Mandrake, and Shrapnel to cover.
Anatomy is an 8-level passive skill that boosts your bleeding damage effectiveness. It sounds great, but here's the catch: not many weapons in the game actually inflict bleeding damage, and when they do, it's usually pretty low. So, before you dump a lot of points into this, take a good look at your gear and see if you have weapons that can actually take advantage of this skill. If not, it might be better to invest elsewhere.
| Level | Bleeding damage |
| 1 | 36% |
| 2 | 48% |
| 3 | 60% |
| 4 | 72% |
| 5 | 84% |
| 6 | 96% |
| 7 | 108% |
| 8 | 120% |
Next up is Mandrake, an 8-level active skill that's a real gem, especially for melee characters. It modifies your 'Envenom Weapon' skill, adding a chance to fumble attacks and confuse enemies. It costs 1 energy per second to maintain. The confusion effect lasts for a few seconds, making enemies miss their attacks, which is incredibly useful for survivability. Honestly, this is one of the trees you'll likely want to spend a good chunk of your skill points on if you're up close and personal with your enemies.
| Level | Chance fumble | Chance confusion | confusion duration |
| 1 | 15% | 12% | 1.8-2.4 |
| 2 | 20% | 16% | 1.8-2.8 |
| 3 | 25% | 20% | 1.8-3.2 |
| 4 | 30% | 24% | 1.8-3.5 |
| 5 | 35% | 28% | 1.8-3.9 |
| 6 | 40% | 32% | 1.8-4.3 |
| 7 | 45% | 36% | 1.8-4.6 |
| 8 | 50% | 40% | 1.8-5.0 |
Finally, we have Shrapnel, a 10-level active skill that modifies the 'Poison Gas Bomb'. When you use the bomb, it now explodes with shrapnel – about 9 to 11 fragments that spread out over 1.5 meters. These fragments deal bleeding damage for 3 seconds and also pierce damage. The poison gas bomb itself can be quite helpful on higher difficulties to chip away at enemies, even though it's a bit slow. While a few points in Shrapnel can add some extra punch, it's not as crucial as Mandrake for most builds, so consider if it really fits your playstyle.
| Level | Energy cost | Bleed damage | Pierce damage |
| 1 | 5 | 33 | 9 |
| 2 | 6 | 39 | 11 |
| 3 | 7 | 45 | 13 |
| 4 | 8 | 51 | 16 |
| 5 | 9 | 57 | 18 |
| 6 | 10 | 63 | 20 |
| 7 | 11 | 69 | 23 |
| 8 | 12 | 75 | 25 |
| 9 | 13 | 81 | 27 |
| 10 | 14 | 87 | 30 |
- Anatomy is only worth it if you have gear that reliably applies bleeding damage.
- Mandrake is fantastic for survivability in melee combat due to the fumble and confusion chance.
- Shrapnel adds extra damage to Poison Gas Bomb, but it's often considered less essential than other skills.
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