Explore Titan Quest 2's Warfare Tier 3 skills: Hew, Crushing Blow, Battle Standard, and War Wind. Learn their effects, levels, and strategic uses to dominate your enemies.
This section covers the Tier 3 skills available in the Warfare mastery in Titan Quest 2. These skills offer powerful enhancements and active abilities for combat.
Hew (6) passive
Modifies Dual weapon attacks, granting a chance to perform a jump attack for massive damage (+50% damage). The effectiveness of this skill is debatable, and it can be skipped if desired.
| Level | Chance |
| 1 | 3% |
| 2 | 4% |
| 3 | 6% |
| 4 | 7% |
| 5 | 9% |
| 6 | 10% |
Crushing Blow (12) passive
Modifies Battle Rage by adding a chance to cause bonus extra damage. Battle Rage is generally considered weak, especially on higher difficulties, and this enhancement does not significantly improve it.
| Level | Chance | Damage |
| 1 | 10% | 16-57 |
| 2 | 10% | 19-61 |
| 3 | 10% | 24-67 |
| 4 | 12% | 27-71 |
| 5 | 12% | 34-79 |
| 6 | 12% | 38-84 |
| 7 | 12% | 42-89 |
| 8 | 14% | 46-94 |
| 9 | 14% | 50-99 |
| 10 | 14% | 56-106 |
| 11 | 14% | 61-112 |
| 12 | 16% | 64-116 |
Battle Standard (10) active
Increases the melee ability of allies within range and provides a +1 all skills bonus to all allies in a 12m radius. It costs 50 energy. This is a powerful skill due to its group benefits and the +1 all skills bonus. However, it requires protection as it can be destroyed and has a short duration with a high energy cost. Combined with Triumph, it can significantly aid in clearing groups of enemies. It has a moderate recharge time.
| Level | Duration | Health | Damage | All Skill Duration | Offense Ability |
| 1 | 18s | 180 | 15% | 24s | 40 |
| 2 | 20s | 210 | 18% | 30s | 50 |
| 3 | 22s | 240 | 23% | 36s | 60 |
| 4 | 24s | 270 | 26% | 43s | 70 |
| 5 | 26s | 300 | 29% | 48s | 80 |
| 6 | 28s | 330 | 34% | 54s | 90 |
| 7 | 30s | 360 | 37% | 60s | 100 |
| 8 | 32s | 390 | 40% | 66s | 110 |
| 9 | 34s | 420 | 45% | 72s | 120 |
| 10 | 36s | 450 | 50% | 78s | 130 |
War Wind (8) active
A 360-degree spin attack that can hit up to 4 targets. This is a useful attack but consumes a significant amount of energy. It is recommended for builds with high slow attack bonuses, allowing you to slow enemies before engaging them with normal attacks. Investing more than one point is generally not advised, and zero points may be preferable if you lack slow attack bonuses.
| Level | Energy Cost | Damage Bonus |
| 1 | 75 | -25 |
| 2 | 79 | -20 |
| 3 | 83 | -15 |
| 4 | 87 | -10 |
| 5 | 91 | -5 |
| 6 | 95 | 5 |
| 7 | 99 | 10 |
| 8 | 103 | 15 |
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