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Rogue Tier 2
Titan Quest 2

Rogue Tier 2

Explore the Rogue Tier 2 skills in Titan Quest 2, including Throwing Knife, Disarm Traps, Nightshade, and Flash Powder. Learn their stats, costs, and effectiveness.

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Explore the Rogue Tier 2 skills in Titan Quest 2, including Throwing Knife, Disarm Traps, Nightshade, and Flash Powder. Learn their stats, costs, and effectiveness.

This section details the Rogue Tier 2 skills in Titan Quest 2, covering their mechanics, effectiveness, and recommended usage.

Throwing Knife (10 levels): active

Throws a blade with 100% chance to pass through enemies, dealing bleeding damage over 3 seconds. This is the rogue's ranged attack and can be quite useful. It's not the best, but you should consider it if you plan on using two melee weapons and want this as backup.

LevelEnergy costBleed damagePierce damage
1184811
2196315
3207819
4219023
52210527
62312031
72413235
82514739
92616243
102717447

Disarm Traps (6 levels): passive

Disables and avoids damage from traps. Although this is passive and seems a basic skill for any rogue, in TQ this skill tree is totally useless. Unless you are very dumb, you should be able to avoid all trap devices. As for traps monsters throw, just move out of range. Skip this skill tree.

LevelDamage to devicesDamage from devices
125%-10%
250%-20%
375%-30%
4100%-40%
5125%-50%
6150%-60%

Nightshade (8 levels): passive

Modifies Envenom Weapon and slows enemies for 5 seconds when you hit them. For any bow user, this is a must. Even if you only put one point in Envenom Weapon, max this skill out. Just 8 points to slow enemies, awesome.

LevelPoison damage %Slow enemies %
11510
22014
32518
43022
53526
64030
74534
85039

Flash Powder (8 levels): active

Flashes and smokes, blinding and confusing enemies. Adds a chance to fumble attacks for 8 seconds, and a chance of 3-8 seconds of confusion. Skip this skill unless you have no other skills to make a quick escape. There are better ways to get out of trouble instead of keeping a finger on the quick slot for this skill.

LevelEnergy costRadiusChance fumbleChance confusion
1533.83030
2564.43535
35954040
4625.64545
5656.25050
6686.85555
7717.46060
87486565

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