Understand Physical, Time-Based, and Magical damage in Titan Quest 2. Learn about pierce, elemental, bleeding, poison, and more.
Walkthrough
- 1Physical Damage: Inflicted by weapons like knives, swords, axes, bows, maces, and spears. Damage is immediate and absorbed by armor. +% damage increases weapon damage, but only for physical attacks.
- 2Pierce Damage: A percentage of weapon damage that is NOT reduced by armor. Affected by pierce resistance. For example, 25% pierce on a 100 damage hit means 75 is physical and 25 is pierce.
- 3Elemental Damage: Includes fire, lightning, and cold damage. Not affected by armor, but by corresponding resistances (fire, cold, lightning). Increased by +% fire, +% cold, +% lightning, or +% elemental modifiers.
- 4Time-Based Damage: Subtracts health over a period after a successful hit. Includes:
- Bleeding Damage: Similar to pierce but over time. Gained from weapons and skill modifiers. Affected by bleeding resistance. +% bleeding increases damage if you already have it from a skill or weapon.
- 5Poison Damage: Similar to bleeding but for poison. Affected by poison resistance.
- 6Burn Damage: The fire equivalent of over time damage. Affected by fire resistance.
- 7Frostburn: The cold equivalent of over time damage. Affected by cold resistance.
- 8Magical Damage: Damage depends on a successful roll against the target's resistance.
- 9Damage Modifiers:
- +damage to undead/beasts/demons/magical: Increases physical damage against specific monster types.
- 10+% damage to undead/beasts/demons/magical: A better version that increases all damage types against specific monster types.
- 11Leech Effects:
- Vitality/Life Leech: Over time health damage inflicted on you, protected by vitality resistance. Note: There is a bug that shows an incorrect value for vitality resistance.
- 12Energy Leech: Similar to life leech, protected by energy leech resistance.
- 13Damage Conversion:
- % damage converted to health: Converts a percentage of damage you inflict into your health immediately. This increases your health, unlike life leech. Dependent on the damage you inflict.
- 14Status Effects: Attacks can have effects like slowing, stat reduction, stunning, or movement stoppage.
- X% stun for y seconds: Chance to stun a target if your weapon has stun. Success depends on a check against stun resistance.
- 15X% skill disruption for y seconds: Chance to stop you or your target from using skills. Checks against skill disruption resistance.
- 16X% reduction health: Immediate reduction in enemy health by the stated amount.
Tips
- Monsters use various damage methods; ensure you have a variety of attacks as different monsters are susceptible to different damage types.
- For weapon-based characters (bows, axes, swords, spears, knives), having multiple weapons with different properties is useful.
- Keep rings and amulets with varied resistances. Sell lower percentage resistance items if you have duplicates (e.g., sell an 11% fire resistance ring if you have a 15% fire resistance ring).
- Bows benefit from bleeding and poison damage, allowing you to attack other targets while damage over time works.
- Magical users should look for attacks with both elemental and physical damage (e.g., Earth mastery's Volcanic Orb deals physical and fire damage).
- Relics and charms can add damage types to existing weapons, reducing the need for many different weapons.
- Piercing, bleeding, and poison damage are highly effective.
- For close-range combat, consider adding fire or lightning damage to your physical attacks.
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