Explore Titan Quest 2 Hunting Tier 3 skills like Barbed Netting, Call of the Hunt, and Eviscerate, detailing their damage, costs, and bonuses.
Barbed Netting
This skill has 8 levels and modifies the ensnare skill, adding bleeding damage over 3 seconds. It also adds bleeding damage to enemies.
- Level 1: 45 Bleeding damage
- Level 2: 57 Bleeding damage
- Level 3: 72 Bleeding damage
- Level 4: 84 Bleeding damage
- Level 5: 96 Bleeding damage
- Level 6: 111 Bleeding damage
- Level 7: 123 Bleeding damage
- Level 8: 135 Bleeding damage
Call of the Hunt
This active skill has 8 levels and grants an attack speed boost to yourself and nearby allies within a 15-meter (m) radius. It also adds bleeding damage over 3 seconds and a +33% damage bonus against beasts/beastmen. While effective for both single-player and multiplayer, it has a long recharge time, requiring recharge gear to cast frequently.
- Level 1: 45 Energy cost, 28 duration, 18 bleed damage, 15% attack speed bonus
- Level 2: 47 Energy cost, 31 duration, 22 bleed damage, 17% attack speed bonus
- Level 3: 49 Energy cost, 33 duration, 26 bleed damage, 19% attack speed bonus
- Level 4: 51 Energy cost, 36 duration, 30 bleed damage, 22% attack speed bonus
- Level 5: 53 Energy cost, 42 duration, 34 bleed damage, 24% attack speed bonus
- Level 6: 55 Energy cost, 44 duration, 38 bleed damage, 26% attack speed bonus
- Level 7: 57 Energy cost, 47 duration, 41 bleed damage, 28% attack speed bonus
- Level 8: 59 Energy cost, 50 duration, 46 bleed damage, 31% attack speed bonus
Eviscerate
This active skill has 10 levels and modifies the Take Down skill, adding bleeding damage over 3 seconds for an extra 5 energy cost. While the bleed damage is considered low, it serves as a bonus. It is recommended to max out Take Down before investing heavily in Eviscerate.
- Level 1: 33 Bleeding damage
- Level 2: 45 Bleeding damage
- Level 3: 60 Bleeding damage
- Level 4: 72 Bleeding damage
- Level 5: 84 Bleeding damage
- Level 6: 99 Bleeding damage
- Level 7: 111 Bleeding damage
- Level 8: 123 Bleeding damage
- Level 9: 138 Bleeding damage
- Level 10: 150 Bleeding damage
Monster Lure
This active skill has 6 levels. It places a lure that attracts monsters and summons 3 monsters. It has a 30-second duration and costs 15 energy. It also has a provoke skill that requires 15 energy cost. This skill is generally not considered good, though it might be an option for a low-defense ranged player in single-player to lure monsters away. Using another mastery with pets is suggested for this role.
- Level 1: 34 energy cost, 120 decoy health, 5 radius of attraction
- Level 2: 38 energy cost, 150 decoy health, 6 radius of attraction
- Level 3: 42 energy cost, 180 decoy health, 7 radius of attraction
- Level 4: 46 energy cost, 210 decoy health, 8 radius of attraction
- Level 5: 50 energy cost, 240 decoy health, 9 radius of attraction
- Level 6: 54 energy cost, 270 decoy health, 10 radius of attraction
- Consider Barbed Netting if you enjoy the ensnare skill and want to add bleeding damage.
- Call of the Hunt is a strong choice for both solo and group play due to its attack speed and damage bonuses, but be mindful of its recharge time.
- Eviscerate provides a small bleed damage bonus, which can be useful if you have spare points after maxing Take Down.
- Monster Lure is generally less recommended than other options for attracting monsters, especially if you have access to pets from another mastery.
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