Explore the Spirit Tier 2 skill tree in Titan Quest 2. Learn about Ternion Attack, Ravages of Time, Vision of Death, and Spirit Ward, including their effects, costs, and best uses.
This guide covers the Spirit Tier 2 skill tree for Titan Quest 2, detailing four active skills: Ternion Attack, Ravages of Time, Vision of Death, and Spirit Ward.
Ternion Attack (12 levels): Fires three projectiles from your staff that increase in speed and damage. Even at low levels with a 50% damage bonus, it's powerful. It's recommended to invest a few points here and the rest in Arcane Lore for area damage.
| Level | Energy cost | Elemental damage |
|---|---|---|
| 1 | 30 | -50% |
| 2 | 31 | -45% |
| 3 | 31 | -40% |
| 4 | 32 | -35% |
| 5 | 32 | -31% |
| 6 | 33 | -27% |
| 7 | 33 | -23% |
| 8 | 34 | -19% |
| 9 | 34 | -15% |
| 10 | 35 | -11% |
| 11 | 35 | -7% |
| 12 | 36 | +5% |
Ravages of Time (8 levels): Modifies Deathchill Aura, causing enemy weapons to dull and armor to crumble. Costs 1 energy per second. Maxing this skill doubles damage for melee characters by increasing armor absorption (up to -36% from 66%). It's less useful for ranged characters due to its small range and useless for magic characters.
| Level | Damage | Pierce damage | Armor absorption |
|---|---|---|---|
| 1 | -11% | -11% | -11% |
| 2 | -15% | -15% | -15% |
| 3 | -18% | -18% | -18% |
| 4 | -22% | -22% | -22% |
| 5 | -25% | -25% | -25% |
| 6 | -32% | -29% | -29% |
| 7 | -32% | -32% | -32% |
| 8 | -36% | -36% | -36% |
Vision of Death (6 levels): Fills enemies' minds with fear and confusion within 3m, causing them to deal less damage for 3 seconds and have a 66% chance to fumble attacks for 11 seconds. This skill is useful for quick escapes and has a nice short level count. It's not a primary skill but can be situationally beneficial.
| Level | Energy cost | Reduced damage | Fear duration |
|---|---|---|---|
| 1 | 55 | 3 | 3.0 |
| 2 | 60 | 5 | 3.5 |
| 3 | 65 | 7 | 4.1 |
| 4 | 70 | 9 | 4.6 |
| 5 | 75 | 11 | 5.2 |
| 6 | 80 | 13 | 5.9 |
Spirit Ward (8 levels): Protects all allies from nearby undead (within 6m). This skill is highly recommended if you struggle with undead enemies, which often have high resistances and do not suffer from bleed or life leech. It's less useful if you can handle them effectively.
| Level | Energy cost /s | Damage to undead | Damage from undead |
|---|---|---|---|
| 1 | 1 | 3 | 15% |
| 2 | 1 | 5 | 18% |
| 3 | 1 | 7 | 21% |
| 4 | 1 | 9 | 25% |
| 5 | 1 | 11 | 28% |
| 6 | 2 | 13 | 31% |
| 7 | 2 | 15 | 35% |
| 8 | 2 | 17 | 39% |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content