Discover all the weapons in Atomfall, from melee and pistols to shotguns, rifles, and machine guns. Get details on damage, speed, range, and special effects for each weapon.
This guide details all the weapons available in Atomfall, categorized by type: Melee Weapons, Bows, Pistols, Shotguns, Rifles, and Machine Guns. Each weapon entry includes its damage output, speed or rate of fire, range, and any special properties or effects.
Melee Weapons
Melee weapons are useful for conserving ammunition. The general strategy is to kick an enemy to stun them, then land several hits. Melee weapons are divided into blunt and slashing types. Blunt weapons deliver powerful but slow attacks, while slashing weapons are faster but weaker, often applying a 'Bleed' status effect.
| Weapon | Damage | Speed | Other |
| Shiv | Low | Very Fast | Causes Bleed |
| Knife | Average | Fast | Causes Bleed |
| Farming Knife | High | Fast | Causes Bleed |
| Heavy Survival Knife | High | Average | Causes Bleed |
| Sickle | Average | Fast | Causes Bleed |
| Survivor’s Hatchet | Average | Fast | Causes Bleed |
| Hatchet | Average | Fast | Causes Bleed |
| Spiked Club | Average | Average | – |
| Cricket Bat | High | Average | – |
| Police Truncheon | Average | Fast | – |
| Stun Stick | Average | Average | Causes Shock |
Bows
Bows are excellent for silent, long-range engagements and can achieve one-hit headshots. The 'Draw Speed' skill perk can further enhance their usability by increasing the speed at which an arrow can be nocked.
| Weapon | Damage | Noise | Other |
| Bow | High | Very Quiet | Holding Draw Increases Damage and Range |
Bows are great weapons to use for long-range stealth kills. Aim for the head to take them down in one shot.
Pistols
Pistols are reliable sidearms with respectable damage and low recoil. While ammunition can be scarce, Pistol Ammo is more common than for other weapon types, making pistols a valuable addition to your loadout. They are semi-automatic and typically feature generous magazine capacities.
| Weapon | Damage | Range | Other |
| Hi-Power 9MM (Rusty) | Average | Average | – |
| Hi-Power 9MM (Stock) | Average | Average | Low Recoil |
| Hi-Power 9MM (Pristine) | Average | High | Very Low Recoil |
| M. 1911 (Rusty) | Average | Average | – |
| M. 1911 (Stock) | Average | Average | Low Recoil |
| M. 1911 (Pristine) | Average | High | Very Low Recoil |
| MK.VI Revolver (Rusty) | High | Average | Low Accuracy |
| MK.VI Revolver (Stock) | High | High | Low Accuracy |
| MK.VI Revolver (Pristine) | Excellent | High | Low Accuracy |
| Joyce Tanners Hi-Power 9MM | Average | Average | Low Recoil |
Pistols tend to get more ammo than the other guns, and they are good for close-to-medium range encounters inside buildings.
Shotguns
Shotguns excel in close-quarters combat due to their high damage output, though their effective range is limited. There are three main types: Slug (Leamington), Double-Barrel (Eastleigh), and Semi-Automatic (Broadside), each with distinct characteristics.
| Weapon | Damage | Range | Other |
| Eastleigh Hunting Shotgun (Long) | Average | Low | – |
| Eastleigh Hunting Shotgun (Rusty) | Average | Low | – |
| Eastleigh Hunting Shotgun (Stock) | Average | Low | Average Accuracy |
| Eastleigh Hunting Shotgun (Pristine) | High | Low | Average Accuracy |
| Leamington 12 Gauge Shotgun (Long) | High | Average | – |
| Leamington 12 Gauge Shotgun (Rusty) | High | Average | – |
| Leamington 12 Gauge Shotgun (Stock) | High | Average | High Recoil |
| Leamington 12 Gauge Shotgun (Pristine) | High | Average | Average Recoil |
| Broadside Auto 5 (Long) | High | Low | – |
| Broadside Auto 5 (Rusty) | High | Low | – |
| Broadside Auto 5 (Stock) | High | Low | Average Rate of Fire |
| Broadside Auto 5 (Pristine) | Very High | Low | Average Rate of Fire |
Use a shotgun to take out any foe at close-range.
Rifles
Rifles are the preferred choice for long-range engagements, allowing you to eliminate enemies from a distance, such as guards in watchtowers, without revealing your position. They are effective when you are in cover and an enemy is not nearby. The main types are Single Shot (Terrier .22), Bolt-Action (Lee No.4), and Semi-Automatic (JM-3).
| Weapon | Damage | Rate of Fire | Other |
| Lee No.4 (Rusty) | High | Low | – |
| Lee No.4 (Stock) | High | Low | Very High Accuracy |
| Lee No.4 (Pristine) | Excellent | Low | Very High Accuracy |
| Falkirk Battle Rifle (Rusty) | High | Average | – |
| Falkirk Battle Rifle (Stock) | High | Average | High Recoil |
| Falkirk Battle Rifle (Pristine) | High | Average | Average Recoil |
| Terrier .22 Rifle (Rusty) | Low | – | High Accuracy |
| Terrier .22 Rifle (Stock) | Low | High | High Accuracy |
| Terrier .22 Rifle (Pristine) | Low | High | Excellent Accuracy |
| JM-3 Bullpup Rifle (Rusty) | High | High | – |
| JM-3 Bullpup Rifle (Stock) | High | Very High | High Accuracy |
| JM-3 Bullpup Rifle (Pristine) | Very High | Very High | High Accuracy |
| Modified JM-3 | High | Very High | High Accuracy, Modifications have been done by hand |
Arguably the best weapon type in the game, Rifles, especially the Automatic ones, can mow down enemies. Unfortunately, ammo is scarce.
Machine Guns
Machine Guns are effective for engaging multiple enemies. Variations include SMGs (Peerless, Stengun) and LMGs (Enfield). The SMG category further divides into Semi-Automatic (Peerless) and Automatic (Stengun) types.
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