Explore the ancient wonders and strategic might of China under Qin Shi Huang in Civilization VII. Learn new features, ages, and unique abilities to dominate the game.
This guide section focuses on the civilization of China led by Qin Shi Huang in Civilization VII. It details the new features introduced in the game, including the distinct Ages (Antiquity, Exploration, Modern), the new yield type of Influence, changes to rivers and settlements (Cities and Towns), and the evolution of Settler units.
Key features for China under Qin Shi Huang in Civilization VII include:
- Ages System: Players navigate through Antiquity, Exploration, and Modern Ages, each with unique tech and civic trees. Civilization choices at Age transitions are influenced by leader, previous civilization, and gameplay elements (e.g., owning 3 Horse Resources grants access to Mongolia in the Exploration Age).
- Crisis Mechanic: A temporary "Crisis" occurs during each Age shift, requiring players to implement negative policies to balance the game and prevent runaway leaders or unrecoverable deficits.
- Influence Yield: A new yield type, Influence, is introduced for conducting diplomacy with other civilizations.
- River Mechanics: Rivers are now categorized as small or navigable. Navigable rivers allow for naval unit and embarked unit movement. Rivers now run through tiles rather than along their edges.
- Settlement Types: Settlements are divided into Cities and Towns, both categorized as Settlements. Towns are the starting settlement type (except the Capital), generating Gold instead of Production, and can be upgraded into Cities.
- Settler Units: Settlers are divided into two units: the Founder (a Civilian Unit) and the standard Settler.
- City Naming: Settlement names are displayed in their native languages. Settlement limits are now dependent on the Age.
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