Explore the new features of Civilization VII's Science & Technology, including distinct Ages, new yield types, river mechanics, and settlement advancements. Master your gameplay with our comprehensive guide.
Civilization VII introduces significant advancements in its Science & Technology systems, offering players new strategic depths and gameplay mechanics. This guide covers the key innovations that will shape your empire's development.
- Distinct Ages: The game is divided into Antiquity, Exploration, and Modern Ages, each with unique tech and civic trees. Your civilization's progression through these ages is influenced by leader choices and gameplay actions, allowing for dynamic transformations (e.g., Rome to Norman to French Empire). A temporary 'Crisis' event during Age transitions aims to balance gameplay.
- New Yield Type: Influence This new yield is crucial for conducting diplomacy with other civilizations.
- River Mechanics: Rivers are now categorized into small and navigable types, impacting unit movement. Both types run through tiles rather than along their edges.
- Settlement System: Cities are now divided into 'Cities' and 'Towns', both falling under the 'Settlements' category. Towns are the starting point for new settlements, generating Gold instead of Production, and can be upgraded into Cities.
- Settler Units: Settlers are now divided into two units: the 'Founder' (a Civilian Unit) and the 'Settler' (which produces your Capital).
- City Naming: Settlement names will appear in their respective civilizations' native languages. Settlement limits are also tied to the game's Ages.
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