Discover the distinct game modes and ages in Civilization VII, from Antiquity to Modern. Learn about new features like Influence, navigable rivers, and the City/Town settlement system.
Civilization VII introduces a new structure for its gameplay, dividing the experience into three distinct Ages: the Antiquity Age, the Exploration Age, and the Modern Age. Each age features unique tech and civic trees. Players will choose a civilization to transform into for the subsequent Age, with choices influenced by the leader, previous civilization, and specific gameplay elements like resource control. A temporary 'Crisis' event occurs during each Age shift, imposing negative policies to balance the game and prevent snowballing.
New gameplay mechanics include the 'Influence' yield type, used for diplomacy. Rivers are now categorized as small or navigable, affecting unit movement. Settlements are divided into 'Cities' and 'Towns,' with all non-capital settlements starting as Towns, which cannot produce anything independently.
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