Explore the groundbreaking new features of Civilization VII, including distinct Ages, the Influence yield, enhanced rivers, and the new City/Town settlement system. Plan your strategy!
This guide covers the new features introduced in Civilization VII, focusing on key gameplay mechanics that differentiate it from previous titles.
New Features:
- Ages: The game is divided into three distinct Ages: Antiquity, Exploration, and Modern. Each Age has unique tech and civic trees. Civilizations are bound to one age and can transform into new ones during Age transitions, influenced by leader choices, previous civilizations, and specific gameplay elements (e.g., owning 3 Horse Resources grants access to Mongolia in the Exploration Age). Players face a temporary 'Crisis' during each Age shift, requiring the addition of negative policies to balance the game.
- Influence Yield: A new yield type called 'Influence' is introduced, used for diplomacy with other civilizations.
- Rivers: Rivers are now categorized into small and navigable. Navigable rivers allow Naval Units and embarked Units to travel through them. Both types of rivers now run through tiles instead of along their edges.
- Settlements: Cities are now divided into 'Cities' and 'Towns', both categorized as 'Settlements'. All settlements, except the Capital, start as Towns, which cannot produce anything independently.
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