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Great Generals & Admirals
Civilization VII

Great Generals & Admirals

Learn about Commanders in Civ 7! We break down Army and Fleet Commander promotions like Steadfast, Bulwark, and more to help you dominate the battlefield.

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Great Generals & Admirals

Learn about Commanders in Civ 7! We break down Army and Fleet Commander promotions like Steadfast, Bulwark, and more to help you dominate the battlefield.

Hey there! So you're diving into Civilization VII and want to know about those awesome Great Generals and Admirals, right? Well, the game calls them 'Commanders,' and they're super important for boosting your military might. Think of them as your top brass, giving buffs to units around them. Let's break down the main types: ### Army Commander These guys are all about bolstering your ground forces. They've got promotions that make your land units tougher and better at holding the line. You'll find a whole tree of them, starting with things like: * Steadfast: Gives a nice +2 Combat Strength#Combat "Combat Strength") boost to your Land Units "Land Units") when they're defending within the Commander's Command Radius#Command_Radius "Command Radius"). Super useful for setting up defensive positions. * Bulwark: Makes your Land Units "Land Units") within the Command Radius#Command_Radius "Command Radius") finish their Fortify "Fortify") action a turn faster. Great for quickly digging in. * Hold the Line: Adds another +2 Combat Strength#Combat "Combat Strength") to Land Units "Land Units") when they're on a District "District") inside the Command Radius#Command_Radius "Command Radius"). * Defilade: Gives a +3 Combat Strength#Combat "Combat Strength") bonus from fortifications#Fortifications "Land unit (Civ7)") for Land Units "Land Units") within the Command Radius#Command_Radius "Command Radius"). * Garrison: If your Commander is on the City Center#City_Center "City Center"), Fortified Districts#Fortified_Districts "Fortified Districts") in that City#City "City") get an extra +10 HP "HP"). * Resolute: This is a big one! Land Units "Land Units") within the Command Radius#Command_Radius "Command Radius") heal "heal") automatically at the end of each [turn](https://civilization.fandom.com/wiki/Turn "Turn"). Keep an eye on this; it can really help sustain your forces. There's also a specific mention of Trung Nhi under Army Commanders, which might be a unique leader or a special promotion tied to her. We'll have to look into that more! ### Fleet Commander These are the naval equivalents of Army Commanders. They focus on boosting your naval units, like ships and submarines. While the source text doesn't detail their specific promotions, you can expect them to offer similar defensive and offensive bonuses tailored for the seas. Keep an eye out for promotions that might increase Naval Strength#Naval "Naval Strength") or improve movement "Movement") for your fleets. ### Other Commander Types The source also lists: * Aerodrome Commander: Likely buffs air units or structures related to airfields. * Squadron Commander: Could be for air units or maybe a specific type of naval unit. * Aircraft Carrier: This sounds like it might be a unit type that *acts* as a commander, or perhaps a commander specifically for aircraft carriers. There are also 'Commendations' which seem to be special awards or bonuses, possibly linked to specific commanders like Trung Nhi again. Pro Tip: Always try to keep your key units within your Commander's Command Radius#Command_Radius "Command Radius") to maximize their powerful buffs. Losing a Commander can be a big blow, so protect them!

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