Explore the groundbreaking new features of Civilization VII, including distinct Ages, the Influence yield, navigable rivers, and the new City/Town settlement system. Plan your strategy for victory!
This guide covers the new features introduced in Civilization VII, focusing on the game's unique mechanics and systems that differentiate it from previous installments.
- Ages System: Civilization VII divides gameplay into three distinct Ages: Antiquity, Exploration, and Modern. Each Age features unique tech and civic trees. Players choose a civilization to transform into for the next Age, influenced by leaders, previous civilizations, and specific gameplay elements (e.g., owning 3 Horse Resources may unlock Mongolia in the Exploration Age). A temporary 'Crisis' occurs during each Age shift, imposing negative policies to balance the game and prevent snowballing.
- Influence Yield: A new yield type, Influence, is introduced and used for diplomatic interactions with other civilizations.
- Rivers: Rivers are now categorized into small and navigable types. Navigable rivers allow for travel by Naval Units and embarked Units. Both river types now run through tiles rather than along their edges.
- Settlements: Cities are now divided into two categories: Cities and Towns, both falling under the broader term 'Settlements'. Except for the Capital, all Settlements begin as Towns, which cannot produce anything independently.
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