Explore the new features of Civilization VII, including distinct Ages, the Influence yield, navigable rivers, and the updated settlement system of Cities and Towns. Learn how to play Civ VII.
Civilization VII introduces several new game mechanics that significantly alter the turn-based strategy experience. These changes aim to provide more depth and strategic options across different eras of gameplay.
- Ages System: The game is divided into three distinct Ages: Antiquity, Exploration, and Modern. Each Age features unique tech and civic trees. Civilizations are tied to specific Ages, and players can choose to transform their civilization during Age transitions, with choices influenced by leaders, previous civilizations, and gameplay elements (e.g., resource ownership). A temporary 'Crisis' event occurs during each Age shift, requiring players to implement negative policies to balance the game.
- Influence Yield: A new yield type, Influence, is introduced and is crucial for conducting diplomacy with other civilizations.
- Rivers: Rivers are now categorized into small and navigable types. Navigable rivers allow naval units and embarked units to travel through them. Both types of rivers now run through tiles rather than along their edges.
- Settlements: The previous 'Cities' are now divided into 'Cities' and 'Towns', both falling under the 'Settlements' category. All non-capital settlements begin as Towns, which generate Gold instead of Production. Towns can be upgraded into Cities.
- Settler Units: Settlers are split into two units: the 'Founder' (a Civilian Unit) and a new unit that produces the player's Capital.
- City Naming and Limits: Settlement names are displayed in their civilization's native language. Settlement numbers are now limited by Age.
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