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Cinque
Final Fantasy Type-0 HD

Cinque

Explore Cinque's abilities in Final Fantasy Type-0 HD. Learn about her skills like Earthquake, Homerun Swing, and Mace Cyclone, including AP costs and prerequisites.

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Explore Cinque's abilities in Final Fantasy Type-0 HD. Learn about her skills like Earthquake, Homerun Swing, and Mace Cyclone, including AP costs and prerequisites.

Abilities:

  1. Accelerate — Increase movement speed. AP Cost: 2. Prereq: Level 16.
  2. Charge II — Increase maximum charge level. AP Cost: 4. Prereq: Get Focus.
  3. Charge III — Further increase maximum charge level. AP Cost: 6. Prereq: Get Charge II.
  4. Cheerleader — Psych self up to inflict more damage with the next attack. AP Cost: 2. Prereq: Level 17.
  5. Cheerleader: AG Down — Reduce AG cost of Cheerleader. AP Cost: 5. Prereq: Get Cheerleader.
  6. Cheerleader: Effect Up — Increase effect of Cheerleader. AP Cost: 3. Prereq: Get Cheerleader.
  7. Combo Cast — Cast finishing magic after two consecutive normal attacks. AP Cost: 30. Prereq: Get Quick Draw.
  8. Earthquake — Attack the ground to damage surrounding enemies and possibly inflict Stun. AP Cost: --. Prereq: --.
  9. Flinchproof Cyclone — Prevent flinching during Mace Cyclone. AP Cost: 5. Prereq: Get Mace Cyclone.
  10. Flinchproof Quake — Prevent flinching during Earthquake. AP Cost: 5. Prereq: Get Magnitude 10.0.
  11. Focus — Perform a charged attack with left analog stick down + normal attack. AP Cost: 2. Prereq: --.
  12. Gaia Pulse — Attack the ground to damage enemies in a straight line and possibly inflict Stun. AP Cost: 3. Prereq: Level 14.
  13. Gaia Pulse: Effect Up — Increase stun rate of Gaia Pulse. AP Cost: 5. Prereq: Get Gaia Pulse.
  14. Homerun Swing — Strike opponents after building power by holding down the ability button. AP Cost: 2. Prereq: Level 13.
  15. Homerun Swing: Crit Up — Increase critical hit rate of Homerun Swing. AP Cost: 5. Prereq: Get Windup Boost II.
  16. Intel — Check status of locked-on targets. AP Cost: --. Prereq: --.
  17. Mace Cyclone — Spin around to strike and send enemies flying. AP Cost: 3. Prereq: Level 20.
  18. Magnitude 10.0 — Further increase stun rate of Earthquake. AP Cost: 3. Prereq: Get Magnitude 7.0.
  19. Magnitude 7.0 — Increase stun rate of Earthquake. AP Cost: 3. Prereq: --.
  20. Payback — Damage enemies and drain more HP when user’s HP is low. AP Cost: 2. Prereq: Level 11.
  21. Payback: Crit Up — Increase critical hit rate of Payback. AP Cost: 4. Prereq: Get Payback.
  22. Quick Draw — Cast finishing magic after a max-level charged attack. AP Cost: 12. Prereq: Level 55; Get Charge III.
  23. Quick Draw II — Cast level II finishing magic. AP Cost: 30. Prereq: Get Quick Draw.
  24. Quick Draw III — Cast level III finishing magic. AP Cost: 42. Prereq: Level 72; Get Quick Draw II.
  25. Slipstream — Execute any number of dodges in succession. AP Cost: 3. Prereq: Get Triple Slip.
  26. Triple Slip — Execute up to three dodges in succession. AP Cost: 2. Prereq: Level 15.
  27. Twinspell — Equip two spells at once. AP Cost: 28. Prereq: Level 29.
  28. Untouchable — Window for dodging increases. AP Cost: 5. Prereq: Level 9.
  29. Whirling Mace — Spin around to strike and knock back enemies. AP Cost: 2. Prereq: Level 9.
  30. Whirling Mace: Crit Up — Increase critical hit rate of Whirling Mace. AP Cost: 3. Prereq: Get Whirling Mace.
  31. Windup Boost — Increase maximum charge level of Homerun Swing. AP Cost: 2. Prereq: Get Homerun Swing.
  32. Windup Boost II — Further increase maximum charge level of Homerun Swing. AP Cost: 3. Prereq: Get Windup Boost.

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