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Trey
Final Fantasy Type-0 HD

Trey

Explore Trey's full ability list in Final Fantasy Type-0 HD. Learn about his charged shots, explosive arrows, and powerful magic-enhancing skills.

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Explore Trey's full ability list in Final Fantasy Type-0 HD. Learn about his charged shots, explosive arrows, and powerful magic-enhancing skills.

Abilities:

  1. Accelerate — Increase movement speed. (AP Cost: 3, Prereq: Level 14)
  2. Burst Delta — Generate a portal that drains enemies’ HP and inflicts Killsight. (AP Cost: 2, Prereq: Level 13)
  3. Charge Level-IV — Increase speed and power of charged shots. (AP Cost: 2, Prereq: Level 11)
  4. Charge Level-V — Further increase speed and attack power of charged shots. (AP Cost: 8, Prereq: Get Charge Level-IV)
  5. Charged Shot — Fire charged shots by holding down the normal attack button. (AP Cost: --, Prereq: --)
  6. Concentrate — Focus attention in order to temporarily increase Attack. (AP Cost: 1, Prereq: Level 19)
  7. Concentrate: Effect Up — Increase effect of Concentrate. (AP Cost: 6, Prereq: Get Concentrate)
  8. Concentrate: Time Up — Concentrate remains active for a longer time. (AP Cost: 8, Prereq: Get Concentrate)
  9. Dynamite Arrow — Fire explosives that detonate after a short time. (AP Cost: 4, Prereq: Level 12)
  10. Dynamite Arrow: AG Down — Reduce AG cost of Dynamite Arrow. (AP Cost: 8, Prereq: Get Dynamite Arrow)
  11. Dynamite Arrow: Power Up — Increase power of Dynamite Arrow. (AP Cost: 6, Prereq: Get Dynamite Arrow)
  12. Firewall — Attack enemies while conjuring a barrier of flame. (AP Cost: 2, Prereq: --)
  13. Firewall: AG Down — Reduce AG cost of Firewall. (AP Cost: 6, Prereq: Get Firewall)
  14. Firewall: Power Up — Increase power of direct attacks from Firewall. (AP Cost: 5, Prereq: Get Firewall)
  15. Firewall: Time Up — Firewall remains active for a longer time. (AP Cost: 5, Prereq: Get Firewall)
  16. Freezing Rain — Shower enemies with Stop-inducing arrows. (AP Cost: 2, Prereq: Level 15)
  17. Freezing Rain: AG Down — Reduce AG cost of Freezing Rain. (AP Cost: 12, Prereq: Get Freezing Rain)
  18. Freezing Rain: Time Up — Freezing Rain remains active for a longer time. (AP Cost: 10, Prereq: Get Freezing Rain)
  19. Grand Delta — Generate a portal that drains more of enemies’ HP and inflicts Killsight. (AP Cost: 14, Prereq: Get Burst Delta)
  20. Hawkeye — Aim and fire at distant enemies. (AP Cost: 1, Prereq: Level 14)
  21. Hawkeye: AG Down — Reduce AG cost of Hawkeye. (AP Cost: 6, Prereq: Get Hawkeye)
  22. Intel — Check status of locked-on targets. (AP Cost: --, Prereq: --)
  23. MAX Charge — Drastically increase speed and attack power of charged shots. (AP Cost: 12, Prereq: Get Charge Level-V)
  24. Quick Draw — Cast finishing magic after a max-level charged shot. (AP Cost: 18, Prereq: Get MAX Charge)
  25. Quick Draw II — Cast level II finishing magic. (AP Cost: 8, Prereq: Get Quick Draw)
  26. Quick Draw III — Cast level III finishing magic. (AP Cost: 48, Prereq: Level 50; Get Quick Draw II)
  27. Raining Arrows — Shower enemies with arrows. (AP Cost: --, Prereq: --)
  28. Raining Arrows: AG Down — Reduce AG cost of Raining Arrows. (AP Cost: 8, Prereq: --)
  29. Raining Arrows: Power Up — Increase power of Raining Arrows. (AP Cost: 6, Prereq: --)
  30. Slipstream — Execute any number of dodges in succession. (AP Cost: 6, Prereq: Get Triple Slip)
  31. Triple Slip — Execute up to three dodges in succession. (AP Cost: 1, Prereq: --)
  32. Twinspell — Equip two spells at once. (AP Cost: 4, Prereq: Level 20)
  33. Untouchable — Window for dodging increases. (AP Cost: 3, Prereq: Level 18)

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