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All New White Mage Traits to Level 90
Final Fantasy XIV: Endwalker

All New White Mage Traits to Level 90

Discover all the new White Mage traits from level 81 to 90 in Final Fantasy XIV: Endwalker. Learn about Glare Mastery, Holy Mastery, Enhanced Healing Magic, and Enhanced Divine Benison.

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Discover all the new White Mage traits from level 81 to 90 in Final Fantasy XIV: Endwalker. Learn about Glare Mastery, Holy Mastery, Enhanced Healing Magic, and Enhanced Divine Benison.

Hey there! So you're diving into the White Mage in Final Fantasy XIV: Endwalker and want to know what's new with your traits up to level 90? You've come to the right place! Endwalker brought some really nice upgrades that make our favorite healer even more potent. We're talking about boosts to your damage spells, better healing across the board, and even a handy extra charge for Divine Benison. Let's break down these four new traits that'll be making your life easier.

Here's a look at the new traits you'll be getting as you level up your White Mage:

IconActionLevelEffect
!Glare_Mastery_WHM_Endwalker.pngGlare Mastery82Upgrades Glare to Glare III.
!Holy_Mastery_WHM_Endwalker.pngHoly Mastery82Upgrades Holy to Holy III.
!Enhanced_Healing_Magic_WHM_Endwalker.pngEnhanced Healing Magic85Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II’s Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.
!Enhanced_Divine_Benison_WHM_Endwalker.pngEnhanced Divine Benison88Allows the accumulation of charges for consecutive uses of Divine Benison. Maximum Charges: 2.

So, what does this all mean for you? At level 82, you'll notice your main damage spell, Glare, gets a nice little buff to Glare III, and your AoE stun, Holy, also upgrades to Holy III. These are great for increasing your damage output during trash pulls and even in boss fights. Then, at level 85, the Enhanced Healing Magic trait kicks in. This is a big one – it boosts the potency of almost all your core healing spells. You'll see increases for Cure, Cure II, Cure III, Medica, Medica II, Regen, Afflatus Solace, and Afflatus Rapture. Basically, your heals are going to feel stronger and more efficient. Finally, at level 88, Enhanced Divine Benison gives you two charges of your damage-mitigation shield. This is super useful for stacking defensive buffs when you anticipate big damage or for covering multiple party members quickly. It's a fantastic quality-of-life improvement that gives you more flexibility in managing incoming damage.

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