Master the Zodiark Trial in final fantasy xiv endwalker. Learn mechanics like Kokytos, Exoterikos, Ania, Paradeigma, Phlegeton, Styx, Astral Flow, and Adikia.
- 1Phase One: Kokytos
As the battle begins, Zodiark casts Kokytos, a raid-wide attack that reduces all party members' HP to 1. Healers should use an area of effect (AoE) healing spell like Medica II or Aspected Helios before the fight starts to prepare for immediate healing.
- 2Phase One: Exoterikos
Zodiark fires a purple beam towards either a triangle or square symbol at the arena's edge. A blue and purple rune indicates a triangle, while a reddish/pink rune indicates a square.
- Esoteric Sect (Triangle): If the beam hits the triangle, an AoE cone originates from the symbol. Run towards Zodiark and to the front corner opposite the symbol's side (front right if the symbol is on the right, front left if on the left).
- 3Esoteric Dyad (Square): If the beam hits the square, an AoE covers half the arena. Run to the side opposite the square symbol.
- 4Phase One: Ania
This is Zodiark's tank buster, indicated by a red downward arrow above the main tank's head and a swirling red circle around them. Tanks should use defensive cooldowns, and healers should shield or be ready to heal the tank.
- 5Phase One: Paradeigma
Zodiark summons pairs of summons that alter mechanics:
- Behemoths: They cast a circular AoE underneath them, covering two quadrants. Stay in the safe zone between the two Behemoths.
- 6Snakes: Each casts a line AoE from their facing direction. Stay in the middle of the two snakes or to either side of them to be safe.
- 7Phase One: Phlegeton
Zodiark casts three waves of small circular AoEs that follow the player. Keep moving, preferably in a small circle, and avoid other players.
- 8Phase One: Styx
This attack hits five times and requires the party to stack on the marked player to share damage. This is a hard-hitting attack, so healers should be ready to heal, and tanks should use defensive cooldowns. This typically occurs after Phlegeton, around 80% HP.
- 9Phase Two Transition: Complete Control
At 70% HP, Zodiark stuns all players and transforms, initiating Phase Two.
- 10Phase Two: Astral Flow
Zodiark summons two Behemoths and casts Paradeigma. Players will be fettered, and arrows will appear indicating the direction the arena will rotate by 90°. Position yourself so that after the rotation, you are not in the Behemoths' AoEs. After rotation, the AoEs will resolve. Zodiark will subsequently cast Astral Flow after Paradeigma, with either Behemoths or Snakes.
- 11Phase Two: Adikia
Zodiark slams his fists into the middle of the arena, creating semicircular AoEs on either side. Front liners should stand in front of Zodiark, while back liners should stand at the northern or southern edges of the arena.
- 12Phase Two: Triple Esoteric Ray
This attack involves three green circular AoEs.
- For Kokytos, pre-casting AoE heals before the pull is crucial for survival.
- Pay close attention to the color of the beam and the symbol during Exoterikos to determine the safe zone.
- Always use defensive cooldowns for Ania, especially as the main tank.
- When Behemoths are summoned during Paradeigma, positioning between them is key. For snakes, positioning to the sides or between them is safe.
- Keep moving during Phlegeton to avoid the following AoEs.
- During Styx, tight stacking and strong healing are essential.
- For Astral Flow, anticipate the arena rotation and position yourself away from impending AoEs.
- During Adikia, coordinate positioning between front and back liners to utilize the safe zones at the northern and southern edges.
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