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Wyvern Lord
Fire Emblem Fates: Conquest

Wyvern Lord

Learn about the Wyvern Lord class in Fire Emblem Fates: Conquest! Discover its stats, growth rates, skills, and how to best utilize this powerful dragon-riding unit.

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Learn about the Wyvern Lord class in Fire Emblem Fates: Conquest! Discover its stats, growth rates, skills, and how to best utilize this powerful dragon-riding unit.

So, you're looking to become a Wyvern Lord in Fire Emblem Fates: Conquest? Awesome choice! Think of this class as a super cool, dragon-riding version of a Great Knight. You'll be trading some speed for serious Strength and bulk, and the best part? You can fly anywhere, totally ignoring terrain like those Falcon Knights and Kinshi Knights. Pretty sweet, right?

Here's the lowdown on what you're getting into:

Stats and Growth Rates:

  • Health: 10%
  • Strength: 15%
  • Magic: 0%
  • Skill: 15%
  • Speed: 10%
  • Luck: 5%
  • Defense: 20%
  • Resistance: 0%

You're looking at a unit that's going to hit like a truck and can take a decent hit too, especially on the physical side. Don't expect them to be dodging a lot of magic, though!

Weapons You'll Wield:

  • Naginata/Lances
  • Clubs/Axes

So you've got the reach of lances and the raw power of axes. Nice combo!

Skills to Master:

  • Rally Defense: This is a fantastic skill! When you use the 'Rally' command, you'll give all your nearby allies (within a 2-turn radius) a nice Defense boost of +4 for one turn. Super helpful for keeping your team alive when things get hairy.
  • Swordbreaker: If an enemy is using a sword, this skill makes you way better at hitting them (Hit+50) and dodging their attacks (Avoid+50). Since swords are pretty common, this skill is a real lifesaver, especially if you're rocking a Lance, which already has an advantage against swords.

Why This Class Rocks:

Basically, the Wyvern Lord is a tanky powerhouse that can fly anywhere. The Rally Defense skill is amazing for team support, and Swordbreaker gives you a solid edge against sword-wielding foes. Just remember, like any flying unit, you'll want to keep them away from archers – they can be a real pain!

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