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Diviner
Fire Emblem Fates: Conquest

Diviner

Learn about the Diviner class in Fire Emblem Fates: Conquest, including its stats, growth rates, skills, and promotion options. Get tips to maximize its potential!

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Learn about the Diviner class in Fire Emblem Fates: Conquest, including its stats, growth rates, skills, and promotion options. Get tips to maximize its potential!

Alright, let's talk about the Diviner class in Fire Emblem Fates: Conquest! This is a pretty unique one, being one of the few unpromoted magic-using classes available. Think of them as your go-to for chipping away at those super tough, physically defensive enemies that just shrug off regular attacks. They wield Scrolls and Tomes, which means they can attack from both close and long range, kind of like those sneaky Ninja or Master Ninja classes with their Shurikens and Daggers.

Stats and Growth Rates:

StatGrowth Rate
Health0%
Strength5%
Magic15%
Skill10%
Speed15%
Luck5%
Defense0%
Resistance10%

As you can see, their growths aren't exactly amazing, especially in HP and Defense. They're definitely not meant to take hits. Their main strength lies in their Magic and Speed growth, which is where they'll shine when attacking.

Skills:

SkillEffect
Magic+2Increases the magic stat by 2 points
Future SightIf the unit initiates battle and defeats enemy, exp gain might be doubled. Trigger % = Luck

The Magic+2 skill is pretty basic, but hey, every little bit of magic helps, especially early on when you don't have many options. Future Sight sounds cool for getting extra experience, but it's totally dependent on luck and whether you can actually defeat the enemy in one go. It's more of a bonus than a reliable skill.

Promotions:

When your Diviner is ready to level up, they can promote into either an Onmyoji or a Basara. Both are solid choices that build on the Diviner's magic foundation, so you'll want to consider what role you need them to fill later in the game.

Tips for the Diviner
  • Focus on keeping your Diviner safe! They're fragile and can't take many hits, so use their range to your advantage.
  • Pair them with units that can protect them or draw enemy attention.
  • Don't rely too heavily on Future Sight for EXP; focus on good positioning and letting them get kills through their magic.
  • Magic+2 is a decent starting skill, but be prepared to swap it out for something more impactful once you unlock other skills.
  • The Diviner's ability to hit both close and far is a huge asset, especially against those high-defense enemies. Use this flexibility!

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