Learn how to best utilize the Falcon Knight class in Fire Emblem Fates: Conquest, focusing on its high movement, support capabilities, and unique skills like Rally Speed and Warding Blow.
Alright, let's talk about the Falcon Knight in Fire Emblem Fates: Conquest! This class is pretty unique and can really shine if you know how to use it. It's a Hoshidan class, and these units are skilled pegasus riders who can wield both naginata (lances) and rods (staves). Think of them as super mobile support units with a bit of offensive punch.
The Falcon Knight has some interesting stat growths. Health and Defense are pretty low (0%), so they're not going to be taking hits on the front lines. Strength and Magic are also on the lower side (10%), meaning they won't be your primary damage dealers. Skill is also 10%, which is decent but not amazing. Where they really excel is Speed (15%) and Luck (20%). This means they'll often double attack and have a good chance to avoid critical hits.
| Stat | Growth Rate |
| Health | 0% |
| Strength | 10% |
| Magic | 10% |
| Skill | 10% |
| Speed | 15% |
| Luck | 20% |
| Defense | 0% |
| Resistance | 20% |
What really sets the Falcon Knight apart is its incredible movement. They aren't limited by terrain like ground units, making them fantastic for reaching objectives quickly or getting into position to support allies. This high mobility also makes them excellent users of the Rescue command, allowing them to ferry units across dangerous territory.
When it comes to weapons, Falcon Knights can use Naginata/Lances and Rods/Staves. This dual capability makes them versatile; they can contribute to combat with lances and provide crucial healing or status effect removal with staves.
| Weapons |
| Naginata/Lances, Rods/Staves |
Now, let's look at their skills. They come with two notable ones:
- Rally Speed: This is a fantastic support skill. When you use the “Rally” command, allies within a 2-tile radius get a +4 Speed buff for one turn. This can be a game-changer, allowing your slower units to double attack or avoid being doubled themselves.
- Warding Blow: This skill is great for survivability, especially against magic users. When the Falcon Knight initiates combat, they take 20 less magic damage. This is particularly useful for units that have naturally low Resistance, helping them take down mages safely or making them incredibly tough to damage when they're the one attacking.
| Skill | Effect |
| Rally Speed | Use the “Rally” command to buff allies within a 2-tile radius with Speed+4 for one turn |
| Warding Blow | When user initiates battle, magic damage taken is reduced by -20 points |
So, to sum it up, Falcon Knights aren't your frontline tanks or your heavy hitters. Their real strength lies in their unparalleled mobility and support capabilities. Use their high movement to position them strategically, either to heal allies, provide speed buffs with Rally Speed, or to safely engage magic users thanks to Warding Blow. They're excellent for rescuing units out of danger or for reaching distant objectives before the enemy can react. Give them a try, especially if you have a unit that could benefit from that extra speed!
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