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Chapter 17 Den of Betrayal
Fire Emblem Fates: Conquest

Chapter 17 Den of Betrayal

Navigate the treacherous Den of Betrayal in Fire Emblem Fates: Conquest. Learn enemy tactics, utilize Dragon Veins, and defeat Kotaro to claim your rewards.

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Navigate the treacherous Den of Betrayal in Fire Emblem Fates: Conquest. Learn enemy tactics, utilize Dragon Veins, and defeat Kotaro to claim your rewards.

Walkthrough
  1. 1
    Divide your forces: send one group north to handle approaching enemies and then move them to the northern chamber, while the other group heads east.
  2. 2
    The eastern team is crucial for handling reinforcements and should be beefier.
  3. 3
    The first reinforcement wave triggers upon entering the southernmost chamber while heading east, spawning three enemies from the south and three from the northwest. Block the northwest enemies if possible and deal with the southern ones immediately.
  4. 4
    The second reinforcement wave triggers when moving northeast towards the boss, spawning three enemies from the east and three from the north. Your northern team can handle these, while a unit can go south to eliminate the Shrine Maiden and remaining foes.
  5. 5
    After clearing reinforcements, open the two chests: the top contains 5000 Gold, and the bottom contains a Master Seal.
  6. 6
    Advance towards the boss chamber, defeating the two Master Ninjas while avoiding Kotaro's range.
  7. 7
    Use ranged units or units with high speed to attack Kotaro, then retreat to heal. Azura's Singing can be useful.
  8. 8
    If Saizo reaches the boss chamber, he will engage Kotaro, helping to soften him up.
  9. 9
    Defeat Kotaro to complete the chapter.
Tips
  • Ninjas have high speed and accuracy, often double-attacking and never missing, with high resistance but low defense. Their Shurikens debuff units.
  • Promoted enemies have inflated stats; play cautiously, pair up units, and avoid sending units alone.
  • Caltrops slow movement, decrease Avoid, and damage units on them. Units with Locktouch are unaffected and can clear them.
  • Saizo is a temporary AI ally who disarms Caltrops and fights enemies. Follow him to gain experience from weakened enemies, but ensure he doesn't steal all experience.
  • Use Dragon Veins to block paths, manage enemy groups, and potentially influence Saizo's pathing. Be careful not to trap your own units.
  • Patience is key. Use ranged units for enclosed Ninjas and Master Ninjas.
  • Camilla and Leo are good choices for this chapter if you want to level them. Xander can be used for pair-up or baiting.
  • If Saizo survives the battle, he will give you a Speedwing.

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