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Chapter 13 Uprising
Fire Emblem Fates: Conquest

Chapter 13 Uprising

Master Chapter 13 Uprising in Fire Emblem Fates: Conquest! Learn enemy weaknesses, recruit Charlotte and Benny, and secure all village rewards with this detailed walkthrough.

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Master Chapter 13 Uprising in Fire Emblem Fates: Conquest! Learn enemy weaknesses, recruit Charlotte and Benny, and secure all village rewards with this detailed walkthrough.

Walkthrough
  1. 1
    Equip your strongest character with an Armyslayer to deal with the numerous Knights.
  2. 2
    Bring magic users to counter the Knights' high Defense.
  3. 3
    Use Azura's Singing to allow your Knight-killers to defeat two Knights per turn.
  4. 4
    Bring a bow user, like Niles, to defeat Wyvern Riders, who are weak to bows.
  5. 5
    Be aware of enemies wielding Beast Killer lances, which are dangerous to mounted units like Silas, Peri, Camilla, and Beruka.
  6. 6
    Watch out for Wyvern Riders flying Knights to your position in the south; they will switch places upon arrival.
  7. 7
    Keep flying units away from Takumi, who is a Sniper and positioned near your spawn.
  8. 8
    Avoid engaging Takumi until after dealing with the Outlaw, as named units won't move unless in attacking range.
  9. 9
    Be cautious of Orochi, who has upgraded to an Omnyoji and wields the Calamity Gate tome; units with low Resistance should stay away.
  10. 10
    On Turn 3, Charlotte (Fighter) and Benny (Knight) will join your forces. Benny's high Defense is useful against Wyvern Riders and Takumi.
  11. 11
    If you have the Freeze tome, use it on Takumi to immobilize him.
  12. 12
    Visit all scattered houses to obtain rewards: 5000G, Arms Scroll, Master Seal, and Blessed Lance.
  13. 13
    Defeat the Outlaw that appears on Turn 5 to raid the villages; it takes about four turns to reach its first target.
  14. 14
    Engage Reina, a Kinshi Knight near Scarlet, who can use Lances and Bows. Defeat her with a Bow user or in melee range, ensuring your bow user can one-shot her.
  15. 15
    Scarlet, a Wyvern Lord, is weak to bows. Engage her, but be prepared for reinforcements.
  16. 16
    After defeating Scarlet, clear the remaining enemies to complete the objective. There is no turn limit.
Tips
  • Equip Armyslayers to your strongest units to deal with the many Knights.
  • Magic users are effective against Knights due to their low Resistance.
  • Azura's Singing can allow units to defeat two Knights per turn.
  • Bow users are effective against Wyvern Riders and Sky Knights.
  • Be cautious of Beast Killer lances, which are detrimental to mounted units.
  • Wyvern Riders can transport Knights; be aware of their movement and deployment.
  • Takumi, a Sniper, is dangerous to flying units.
  • Orochi, an Omnyoji, wields the Calamity Gate and is a threat to low-Resistance units.
  • Charlotte and Benny join on Turn 3, providing valuable support.
  • The Freeze tome can be used to immobilize Takumi.
  • Visit all houses for rewards (5000G, Arms Scroll, Master Seal, Blessed Lance) before the Outlaw arrives on Turn 5.
  • Reina is a Kinshi Knight weak to bows.
  • Scarlet is a Wyvern Lord weak to bows and summons reinforcements.
  • There is no turn limit, so take your time.

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