Guide your units through Chapter 18: Black and White in Fire Emblem Fates: Conquest. Learn enemy positions, boss strategies, and how to defeat Zola and the Hoshido Generals within 20 turns.
Alright, welcome to Chapter 18, Black and White! This map is where things really start to heat up, as every enemy you face is an advanced class. No more messing around!
The main objective here is to defeat all the bosses within 20 turns. You've got three main bosses: Zola up north, and two Generals guarding Hoshido Nobles down south. These Generals are a real pain because they're paired up and both have the Wary Fighter skill, which means no follow-up attacks, even if you're way faster. So, forget about double-hitting them.
- 1
Where you are: The map starts with your team split into two groups, left and right.
What you see: Advanced class enemies are everywhere. The right side has Sorcerers, the left has more physical attackers. Down south, two Generals guard Hoshido Nobles.
What to do: Send your right-flank team after the Sorcerers. Pick someone with good resistance and a ranged attack for this. For the left flank, send units with high defense to handle the physical attackers. Consider sending your strongest units south to deal with the Generals. Use magic from afar to exploit their lower resistance. Characters like Nyx and Odin are perfect for this job.
Why this way: This split approach lets you deal with different enemy types effectively. Trying to send melee units straight south without softening them up will be tough due to their defense and Wary Fighter skill.
- 2
Where you are: Still managing your two main groups and the southern push.
What you see: Be super careful about enemy positioning. Many enemies are lined up so both melee and ranged units can attack you in the same turn. Mages and Heroes are up top, Paladins and Bow Knights are at the bottom. Some enemies also carry Spears, which can hit you from range.
What to do: Carefully lure enemies one by one or in small groups. Watch out for those Spear users when attacking from range. On turn 9, expect reinforcements coming from the stairs below.
Why this way: Rushing in blindly will get your units surrounded and hit by multiple threats, including ranged Spear attacks, which can be devastating.
- 3
Where you are: Pushing towards the north and south objectives.
What you see: Enemies to the north, chests, and the southern Generals.
What to do: Keep clearing out the enemies to the north. Make sure to grab the chests there – one contains a Master Seal and the other an Energy Drop. Once the north is clear, focus on the boss, Zola. Meanwhile, send units south to assist your allies who are likely engaging the Generals by now.
Why this way: Grabbing the items is crucial for your team's progression. Helping your southern allies prevents them from getting overwhelmed before you can take down the Generals.
- A great way to counter the Generals' Wary Fighter skill is to pair up two powerful magic users in an Attack Stance. If they're strong enough, they can take down one of the paired Generals in a single turn.
- If magic isn't your strong suit for this, using high-defense paired units to slowly chip away at the Generals' health is also a viable strategy.
- Don't feel rushed by the 20-turn limit. It's quite generous, so focus on playing smart and minimizing risks rather than just speed-running.
Enemies Present:
- Sorceror
- Hero
- Maid
- General
- Paladin
- Bow Knight
- Strategist
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