Learn how to effectively combine movement and aiming in Halo Infinite's multiplayer. Discover tips on strafing, jumping, crouching, and sliding to outmaneuver opponents and improve your accuracy.
The combination of effective movement and aim has always been important in FPS games, but it’s particularly important in Halo Infinite due to the high Time To Kill (TTK). Movement forms a significant part of your ability to aim well. In a game with high TTK, you’ll need to maintain fire on a target with a steady hand while moving in a way that seems chaotic but is actually measured and controlled, making it difficult for opponents to hit you without your own aim suffering. This is learned with experience as you experiment with relying on movement to guide your aim alongside the reticle itself.
For example, if fighting an opponent on a ledge above you at long range, once the reticle is in position, adjust your aim by following their movement by moving yourself, either left or right, while keeping the reticle in the same position. This avoids overcorrecting and potentially skewing your aim. You’ll also learn to rely less on standing still when firing, as this makes you an easy target. The more you move, the more you keep your opponent guessing. It’ll take practice and experience to get the hang of this and to know when it’s appropriate.
Using movement to guide your aim with the reticle will make it much easier to hit moving targets, while making it more difficult for enemies to hit you.
Jumping, Crouching, Sliding & Clambering
Another important aspect of movement is how you move through the map. This relates to your positioning and how you utilize map features such as doorways and other obstacles for cover. In general, stay close to an object which you can briefly hide behind when reloading or recharging to give yourself breathing space. These objects are also useful to avoid bursts of fire from an opponent, since running straight towards an opponent without cover is not ideal.
However, there are times when running towards an opponent might be useful, such as when you need to finish them off with a melee attack if you’re out of ammunition. If you must do this, remember to strafe from side to side, jump, and slide to throw off the aim of your opponent as you close in. You can also make use of the crouch mechanic and the jump mechanic combined. If you crouch just as you begin a jump, you’ll actually jump a little bit higher than you would otherwise. This can make the difference if the crouch jump allows you to leap onto a ledge which would otherwise force a clamber with a regular jump.
The sliding mechanic in Halo Infinite is easy to underuse, but it can be extremely effective when pursuing opponents, running away from them, or when you’re trying to catch up to allies. Using the slide mechanic just as you hit the ground from a fall or a jump will accelerate your movement forward, allowing you to close in on your target or gain distance from them. If you enter a fight using the slide mechanic, this will make it slightly more difficult for opponents to hit you for a brief period.
Although making use of strafing, crouching, jumping and sliding can be effective when timed properly, it’s not necessarily a good idea to spam these throughout a fight. It’s easy to become predictable. Instead, you should incorporate strafing, crouching, jumping and sliding at key moments in a fight, ideally towards the end when an opponent might not expect the change of pace after being accustomed to a different playstyle.
An enemy will glow bright pink for a brief moment when their shield is popped.
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