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DUNGEON CRAWLING
Phantom Blade Zero

DUNGEON CRAWLING

Learn how to gain an EXP boost in Phantom Blade Zero using random dungeons and strategies for the Spirits' Path stage.

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Learn how to gain an EXP boost in Phantom Blade Zero using random dungeons and strategies for the Spirits' Path stage.

Walkthrough
  1. 1
    Create new characters, specifically Amazon and Archer, by talking to Marona and selecting 'create'. These characters can be found in specific random dungeons (refer to the Random Dungeon section for details).
  2. 2
    Enter a random dungeon with an EXP boost of 5-10% to gain an EXP boost while leveling inside.
  3. 3
    You do not need to complete the entire dungeon; kill one of each enemy type and use the dungeonmonk to return.
  4. 4
    Create a new dungeon and repeat the process to gain EXP efficiently.
  5. 5
    Note: Exiting a floor after killing an enemy using 'return' will not trigger a "While you were out" event, but you can still create that enemy type by talking to Marona and selecting 'create'. The "While you were out" event only occurs after completing a stage.
  6. 6
    Warning: Do not overuse dungeon crawling and fusing too early in Phantom Blade Zero, as it can make story battles too easy and tedious.
  7. 7
    Once you have two new characters at level 6, you are ready to proceed to the next stage.

Stage 4-1a: Spirits' Path

Watch the scene with Walnut and Persimmon, followed by Ash and Marona being ambushed.

Enemies:

  • LV 6 So-so Summon
  • LV 5 Plain Summon x4

Items/Objects:

  • Aloof Old Tree x6
  • Aloof Tree x5
  • Aloof Flower x3
  • Calm Tree

Items/Objects Title Ranks: 0 -> 2

Items/Objects Levels: 2 -> 4

Protection:

  • Mana +30% (Calm Tree)
  • Experience +30% (Calm Tree)
  • Attack -30% (Calm Tree)
  • Defense -30% (Calm Tree)
Walkthrough
  1. 1
    The So-so Summon will target the Calm Tree to destroy its protective effects within at most 3 turns.
  2. 2
    Head north with Marona and confine 2 mages to 2 of the trees.
  3. 3
    On Marona's second turn, try to confine a strong character to the Calm Tree to maintain the battle's effects.
  4. 4
    You can confine your bottlemail to the Calm Tree to obtain it after it is removed.
  5. 5
    Once back on Phantom Isle, use your new titlist obtained from the last stage or a random dungeon to switch the Calm title and apply it to a character or their weapon.
  6. 6
    After confining a strong character to the Calm Tree, the battle will remain manageable. Confine the rest of your party and defeat the outnumbered summons.

After clearing the stage, another scene will occur where Ash recognizes the summon monsters but chooses not to tell Marona.

Tips
  • To gain an EXP boost, create random dungeons with EXP 5-10%.
  • Focus on killing one of each enemy type in a random dungeon and using the dungeonmonk to return to maximize EXP gain efficiency.
  • Confine a strong character to the Calm Tree on Marona's second turn in Stage 4-1a to maintain protective effects.
  • Consider confining your bottlemail to the Calm Tree to obtain it later and use its title.
  • Avoid excessive dungeon crawling and fusing early in Phantom Blade Zero to maintain story balance.

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