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NEW SKILLS
Phantom Blade Zero

NEW SKILLS

Unlock and master all new skills in Phantom Blade Zero. Learn about Energy, Physical, Nature, Magic, and Space-Time skills, their SP costs, and how to acquire them.

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Unlock and master all new skills in Phantom Blade Zero. Learn about Energy, Physical, Nature, Magic, and Space-Time skills, their SP costs, and how to acquire them.

This guide details new skills acquired in Phantom Blade Zero, categorized by type and SP cost. It also includes a walkthrough for Stage 11-1: Innocent Entry and Stage 11-2: Mischief Garden, detailing enemies, items, and strategic tips.

New Skills List:

  • Frigid Edge (S) -> Steel Swd -> Ice Elemental -> 17 SP (Energy Skill)
  • Brain Sturgeon (S) -> Fish -> Ice Elemental -> 2 SP (Physical Skill)
  • Truth Lasher (M) -> Hammer/Spear -> Fire Elemental -> 15 SP (Energy Skill)
  • Shrapnel (M) -> Brick -> Wind Elemental -> 21 SP (Energy Skill)
  • Sandstorm (S) -> Brick -> Wind elemental -> 11 SP (Energy Skill)
  • Cactus Rain (M) -> Cactus -> 4 SP (Nature Skill)
  • Cactus Drill (M) -> Cactus -> 8 SP (Nature Skill)
  • Storm of Spikes (M) -> Cactus -> 12 SP (Nature Skill)
  • Mega Fire/Ice/Wind (M) -> Books, etc -> 8 SP (Magic Skills)
  • Steel Magnolia (S) -> Flower -> 1 SP (Nature Skills)
  • Forte (M) -> Phonograph -> 9 SP (Space-Time Skills)
  • Pyramid Power (M) -> Staff Rank 4,7,8 -> 8 SP (Space-Time Skills)
  • Lullaby (S) -> Phonograph -> 12 SP (Space-Time Skills)
  • Braveheart (M) -> Silver Stf, titles -> 3 SP (Status Skills)

Nature Skill SP Gain Tip: Equip your Amazon and Archer with a Fish, grant them a Nature proficiency title (e.g., Rank B), and enter a low-level random dungeon. Repeatedly use 'FISH SLAP' (0 SP) to increase their SP for Nature Skills.

Stage 11-1: Innocent Entry

Enemies: LV 35 GradeA Fighter, LV 35 Omni Blacksmith, LV 30 Ichiban Fighter x4 (One Time Only); LV 34 Leader Fenrir, LV 31 Ichiban Fenrir x2, LV 31 Buffer Manticore, LV 31 Deluxe Manticore, LV 31 Slick Manticore (Subsequent Visits).

Items/Objects: PoisonRck x3, Flower x3, Weed x2, Stump x2, Mushroom, Brick, Crate, Seed, Vase, Rock, Famous Treasure, Ichiban Spear x4, Ichiban Axe, Ichiban Dagger (One Time Only).

Strategy: The Famous Treasure in the center buffs all objects. Destroying it with Marona is the priority. Use a MEGA spell of its weak element (reset for high negative resistance). Alternatively, confine a strong character to a nearby object (Ichiban Axe, Rocks, Crate) and finish the Treasure. Be aware of enemy ATK ranging from 450-650.

Stage 11-2: Mischief Garden

Enemies: LV 35 GradeA Fighter, LV 35 Omni Blacksmith, LV 31 Ichiban Fighter x8 (One Time Only); LV 33 Ichiban Giga Beast, LV 32 Ichiban Fenrir, LV 31 Ichiban Hell Corgi, LV 31 Plain Funguy x3, LV 31 Plain Saber Kitty x4 (Subsequent Visits).

Items/Objects: Weed x3, Stump x2, Flower x2, Mushroom x2, Rock, Crate, Brick, Anthill, PoisonRck, SacredRck, NewTyp Flower x2, NewTyp Rock, NewTyp PoisonRck, Plain Seed, Vendor Book, Plain LongSpear x3, Plain BronzeDag x3, Plain Iron Ktna, Plain Silver Axe (One Time Only).

Strategy: No specific strategy is detailed for this stage beyond listing its contents.

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