Learn the best strategies for collecting Mana in Phantom Blade Zero. This guide covers item collection, bottlemail usage, and efficient mana farming within the main story maps.
Hey there! So, you're diving into Phantom Blade Zero, huh? Awesome! Let's talk about something super important that'll make your life way easier later on: Mana. If you haven't been actively collecting it, now's the time to start. Think of it like gathering ingredients for a big feast – you'll need a good stash for when things get serious.
While there's a special 'Failure Dungeon' for serious mana farming, you can also snag plenty of it just by playing through the main story. We'll focus on finding those high-mana items on the regular maps so you don't have to rely solely on the dungeon. Let's get you set up!
Walkthrough: Isle of Healing Waters
We're kicking things off in the Isle of Healing Waters, specifically Stage 12-1, Bloody Fortress. Don't let the name scare you; this is a pretty straightforward fight to get you warmed up.
- Where you are: You're starting in the Bloody Fortress map.
- What you see: You'll face a few enemies: LV 38 Ichiban Behemoths, LV 38 Ichiban Cerberus, and six LV 32 Fine Summons. There are also a bunch of objects like Pots, Vases, and Bricks scattered around.
- What to do: The Cerberus is the main threat here with its powerful Giga Wind Spell, so it's smart to take out the smaller summons first. Once they're dealt with, focus on the big beasts. A good tactic is to confine Ash and your archer to attack one of the beasts, giving you successive turns to take it down before it can retaliate.
- Why this way: If you don't handle the Cerberus quickly, its spells can pack a serious punch, as I learned when it one-shotted my witch for over 600 damage!
Pro-Tip: Want to make this even easier? Try confining a low-level ally to one of the Vases near the start. The summons might go after them, letting your stronger characters attack from behind. Sneaky, right?
Once the Cerberus is down, move on to the Behemoth. After you clear this stage, we're immediately heading to Stage 12-2, Devil's Cry, to save Castile!
Walkthrough: Devil's Cry
- Where you are: You've just finished Bloody Fortress and are now in Stage 12-2, Devil's Cry.
- What you see: This stage has a similar enemy lineup: LV 41 Flawless Summons, LV 38 Ichiban Behemoths, and LV 38 Ichiban Cerberus, plus six LV 32 Fine Summons. You'll find Flowers, Poison Rocks, Weeds, Vases, Pillars, Trees, and Bricks. Some objects have special properties: the Desired Pillar has 'KeepOut: Green' protection, and the Ichiban Pillar has 'KeepOut: Blue'. Some Fine Summons are marked as 'Invincible'.
- What to do: The strategy here will likely mirror the previous stage, focusing on managing the powerful Cerberus and Behemoth while dealing with the summons. Pay attention to the 'KeepOut' zones and invincible enemies, as they'll dictate your movement and attack priorities.
- Why this way: Understanding these environmental factors and enemy types is key to efficient progression and minimizing damage taken.
Keep an eye on those high-mana items as you play through these stages. Every bit of Mana you gather now will be a huge help down the line!
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