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MOVEMENT AFTER FALLING OUT OF BOUNDS
Phantom Blade Zero

MOVEMENT AFTER FALLING OUT OF BOUNDS

Learn how to use slippery surfaces to your advantage in Phantom Blade Zero and what happens to your DM when you fall out of bounds.

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Learn how to use slippery surfaces to your advantage in Phantom Blade Zero and what happens to your DM when you fall out of bounds.

On maps with slippery surfaces in Phantom Blade Zero, you can expend very little DM for movement and let the surface carry you farther. You can cancel any movement you make so long as you DON'T slide out of bounds. Once you fall out of bounds, the game automatically puts you in a location nearest to where you fell out. Your remaining movement DM will be your total DM minus the amount of DM you used prior to falling out.

Tips
  • Use slippery surfaces to conserve DM and travel greater distances.
  • Be careful not to slide completely out of bounds, as this triggers a repositioning and deducts DM.
  • You can cancel movement before going out of bounds to retain your current DM expenditure.

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