Master Mercenary Contracts in Songs of Conquest with this comprehensive guide. Learn essential tips, strategies, and gameplay basics to conquer your foes and secure victory.
This guide section for Songs of Conquest focuses on Mercenary Contracts. The provided source text is primarily Steam Community page metadata and navigation, with a small section on general gameplay tips. There is no specific information about "Mercenary Contracts" themselves, only general advice applicable to the game.
Gameplay Basics
Movement, Explore!
Always explore. Search for resources to boost your economy, capture buildings for more resources, and for more visibility. If you do not loot your opponent will.
Increase your movement stat and get a secondary Wielder to make looting faster and more efficient. If your secondary Wielder picks everything up your main Wielder can manage more fights per turn.
Use the ALT key, and use it often, it will show you what you can interact with.
Make a strategy
Decide on a plan, what units are you aiming for, what research do you want. Focusing on a few units means that research is cheaper, you reinforce quicker, but that you are less flexible and can cast a smaller variety of spells.
Feel free to experiment during maps 1-3 in most campaigns because they are usually easier. This lets you figure out what tactics or units you like, and allows you to make a better plan for the final map.
Make use of your build slots
Towns get:
- 7 small building slots
- 3 medium building slots
- 2 large building slots
Large Settlements get:
- 3 small building slots
- 2 medium building slots
- 1 large building slot
Small Settlements get:
- 2 small building slot
- 1 medium building slot
If you have free building slots, consider your situation:
- If you do not have rare resources consider building multiple markets (maximum of 5) because they let you trade for better prices, this unlocks your highest-tiers of units, makes upgrades cheaper, faster and possible.
- If you are running out of units, consider focusing on one unit type, and reinforcing your armies with Rally Points.
- If an enemy is approaching build a tower, they are powerful, take one turn to build, and can be used to destroy dangerous creatures like Cheluns or Necromancers. Even if you cannot destroy their entire army, or a full stack of units, you can still damage your opponent, and soften them up for a future battle.
Artifacts
You will encounter many Artifacts in your campaign travels. Some being good and some being bad. Even if you do get a bad artifact, it does not hurt to hold on to it to sell later at an Artifact shop or hand over to another Wielder.
There are also artifact sets but they are not enabled in the base campaigns (Arleon, Rana, Loth & Barya). The artifact sets are powerful, especially early on, so feel free to aim for them.
Be aware that certain artifacts are stronger than sets, so mix and match when necessary.
Artifacts to be on the lookout for:
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