Your guide to completing the "Bastilla" quest in Star Wars: Knights of the Old Republic. Learn how to navigate Kashyyyk, deal with Czerka, and find the Star Map.
Alright, let's get this "Bastilla" quest wrapped up and into your completed quests log. First things first, make sure you've got Bastila and Zaalbar in your party. Head over to the docking bay and be ready to pay that docking fee. The Ithorian will then tell you to meet him in his office, but he takes his sweet time getting there, so hang tight.
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Honest Debt: Once you're settled, take a moment to chat with Eli and Matton. Matton's got a bit of a rough deal – his ship ditched him, and now he's on the hook to Eli for services he didn't get. Keep that little tidbit in mind.
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Star Map: When the Ithorian finally makes it to his office, you can ask him about Kashyyyk. Turns out, he doesn't know anything about the Star Map, and honestly, nobody seems to. But, there's the whole slavery issue to consider, especially with Zaalbar. Remember how he was almost sold off? Well, Czerka is doing the same thing here, taking Wookie slaves. If you try to threaten the Ithorian, he'll beg for his life, and Bastila can use her Force persuasion to get him to spill more about the Wookiee leadership. Pretty neat, huh?
Keep following the path, and eventually, Zaalbar will stop to talk about his "Madclaw" status. After that heart-to-heart, head towards the great walkway. You'll run into some guards who try to stop you. Here's a little trick: you can actually get infinite dark side points (dsp) here if you want. Just threaten the guard, then use the Force to make him friendly. Repeat as needed. When you're done, tell him you paid the landing fee, and he'll let you pass.
On the Great Walkway, you'll encounter Kinrath and some new enemies that you'll see again on Korriban. After the first fight, Big Z will chime in again about being banished. Tell him you'll deal with it later and head east. You'll find three guards who have killed a Wookiee. If Zaalbar's with you, he'll get angry. For dsp, tell him you need to kill them. For light side points (lsp), tell him you'll handle it and then use your persuasion skills to get the guards to leave their posts.
Follow the path as it curves south, taking out more kinrath. You'll reach an open area with yet more kinrath. To the south, a Wookiee guard will block your path, telling you to see Chuundar to get to the Shadowlands and making it clear he doesn't like Zaalbar being there.
Head back to the north path you passed earlier, dealing with any enemies along the way. There's a computer terminal here. If you got the passcard from the guards who killed the Wookiee, use it to open the nearby metal boxes. If you went the light side route and didn't get it, you can just bash the boxes open with your lightsaber. Keep going north until you run into more Dark Jedi, similar to the ones on Tatooine. They'll be tough, but you should be able to handle them.
Continue north until you reach another Wookiee guard who isn't thrilled to see you. He'll demand you see Chuundar, and the game will automatically transport you to the Rwookrrorro Village.
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Chieftain in Need: It doesn't matter how you respond to Chuundar; there's no alignment change here. He'll task you with killing another "madclaw" in the Shadowlands, keeping Zaalbar with him until you succeed. You'll then be escorted out into the Wookiee Village, which is helpfully mapped in your journal. Head to the marker for Woorwill's Home and go inside.
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A Wookiee Lost: Talk to Woorwill. He might be hesitant at first, but ask if you can ask him questions. He won't give you much, but he'll mention a Wookiee named Rorworr who went missing. Keep probing, and his friend Jaarak might get upset about an outsider asking too many questions. You won't learn a ton, but you'll get a journal entry.
Leave Woorwill's place and head back to the Great Walkway. Go south until you reach the Wookiee guard who wouldn't let you pass earlier; he'll let you through now. Keep following the path, and you'll eventually see some Wookiees fighting kinrath. Help them out – your alignment won't change based on how you interact with the Wookiees afterward. Continue following the path, and you'll eventually reach Gorwooken, who will lower you down into the Shadowlands.
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Shadowlands: Follow the path north until you encounter some Katarn. Take them down and keep going until you see an old man fighting enemies. Or is he? He'll quickly dispatch them and then talk to you. He'll ask you to follow him to his home in a log, so do just that. If you lose sight of him (which is unlikely since there are no enemies around), just take the first southern path you see.
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Jolee's Request: Once you reach his hut, ask Jolee about the Star Map. He knows where it is and suspected that's why you're here. He'll agree to help you find it if you take care of some Czerka poachers to the northeast of his hut.
Before you head off, it's a good idea to explore the area south of Jolee's Hut. Clear out any enemies and loot any corpses you find. There's a circular area to the east of his hut that might be important for dark side characters later on. A little further south, the path splits into two more southern circular areas. Near this fork, you'll find a malfunctioning droid. It plays back a message revealing that Eli killed Matton's crew – pretty juicy info!
Now, head north of Jolee's hut and travel east. You'll eventually find a Wookiee corpse with a slave contract and a bowcaster. It looks like someone killed this guy for selling Wookiees and left his weapon behind. More intriguing stuff!
- Remember to keep Bastila and Zaalbar in your party for key conversations and potential combat bonuses.
- Don't forget to explore thoroughly, especially around Jolee's hut, as there are useful items and clues to be found.
- Pay attention to the dialogue choices, as they can affect your alignment and how certain characters perceive you.
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