Navigate Taris' Undercity in Star Wars: Knights of the Old Republic. Find Rakghoul serum, complete 'The Promised Land' quest, and rescue Zaalbar.
In the first conversation, you learn how Mission and Zaalbar met. Zaalbar had a run-in with some black vulkars. Mission attempted to intervene. If you tell Mission you need to get back to the task at hand, she will mention having a brother but won't go into further details. This dialogue does not trigger a journal entry.
In the second conversation, you learn her brother Griff is a petty criminal. Griff and Mission fled trouble from their homeworld when Mission was young, smuggling their way to Taris. Griff eventually met Lena. Mission does not want to discuss Lena further. This conversation also does not trigger a journal entry.
From the main gate, go southeast and you'll see a Sith patrol. The leader will stop you and ask what you're doing. Tell him you've got the security papers. He'll mention they lost one patrol to rakghouls and have run out of serum. If you were planning on attacking him for the serum, you're out of luck; they are weak and offer low XP. If you don't want to fight, ask about the lost patrol. He'll reply they were in the southern section of the Undercity when contact was lost, suggesting a dead patrol might have the serum.
From where the troops stopped you, head directly south and a few paces west. There are many rakghouls in this area, so attack and kill all of them. You will eventually come across a sewer entrance. Directly across from that is a lamp post. Near the lamp post is a Sith corpse that has the Rakghoul serum! Continue exploring the eastern side of the Undercity, killing and looting anything you find.
Towards the northeastern side, you will see a few mines. Further north is a crashed escape pod with a surviving Republic Soldier who has the Rakghoul disease. Kill him when he transforms. Light players must give him the serum right away! If you don't, he'll transform and you won't get Light Side Points (LSP). If you give him the serum, he'll thank you, run off, get killed by 3 rakghouls, and then the rakghouls attack you.
Now go to the western side of the Undercity and search the rubble near another sewer entrance. Eventually, you'll run into Canderous a little further west. One of his men tries to act tough, but Canderous stops him. He tells you to not bother searching for the republic escape pods. The conversation goes on and rakghouls come and attack the group. Help Canderous and his men kill the rakghouls. You can ask him more questions, but nothing gains you XP. Once you tell him you'll be going, he and his men leave.
Now you have a plethora of rakghouls to kill. There is another lamp post to the northwest, roughly northwest from the elevator. By the lamp post is an outcast corpse. Search it to find the Promised Land Apprentice Journal. You've found Rukil's apprentice.
3. [WTARPL] The Promised Land
Go back to the village and give the serum to the infected outcasts (if you didn't kill them.) Then, talk to Rukil. He will tell you the story of the promised land and ask you to find two more journals in the sewers. Go towards the gate and Igear will stop you and offer you credits for those journals (100 credits, or 200 if your persuasion skill is good enough.) Giving the journals to Rukil gets you LSP, while giving them to Igear gets you Dark Side Points (DSP).
Now it is time to explore the sewers and leave this village for almost the last time. There are two entrances to the sewers, one to the south and one to the north. Go to the northern entrance into the lower sewers.
You enter the sewers and see a walkway ahead. Walk down it and disable the mine. When that's done, open the sewer door ahead. Kill the rakghouls guarding the area.
You see two doors you can open. One leads to the southeast, the other to the southwest. Take the southwest door and kill the Gamorrean. Take the first door you come to, disable the mine, and loot the outcast corpse. The corpse has a promised land journal. Two down, one more to go! Repair the rusted droid if you wish to help with your slaying.
Take the next door on the path and kill the Gamorreans. Once they are dead, Mission will say there's a locked door that doesn't use normal methods. She opens it, and there's Zaalbar! He thanks you for saving him and swears a life debt, which bonds him to you until you die. In other words, he joins your party.
4. [WTARRA] A Rancor in the Sewers
Mission also mentions a rancor guarding the entrance to the Vulkar base. At the party selection screen, have Zaalbar and Mission in your party.
Zaalbar
Level 4 Scout
Starting Stats:
- Vitality: 60/60
- Defense: 11
- Strength: 20 (+5)
- Dexterity: 13 (+1)
- Constitution: 20 (+5)
- Wisdom: 12 (+1)
- Charisma: 8 (-1)
- Fortitude: 9
- Reflex: 5
- Will: 5
Starting Skills:
- Computer Use: 0
- Demolitions: 6
- Stealth: 0
- Awareness: 7
- Persuade: -1 (it is negative because of the low charisma)
- Repair: 4
- Security: 0
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