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everyone will be gone to find the promised land.
Star Wars: Knights of the Old Republic

everyone will be gone to find the promised land.

Navigate the Vulkar Base in Star Wars: Knights of the Old Republic. Learn how to defeat the rancor monster and find 2,000 credits.

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Navigate the Vulkar Base in Star Wars: Knights of the Old Republic. Learn how to defeat the rancor monster and find 2,000 credits.

Walkthrough
  1. 1
    Return to the northwestern entrance of the sewers leading to the Vulkar Base.
  2. 2
    Switch to Mission and use her to select the computer panel to deactivate the force field, granting access to the Upper Sewers.
  3. 3
    In the circular room ahead, deal with the four rakghouls and two Gamorreans. You can let them fight each other for experience points (XP) or attack them directly. Using a grenade on both groups is also effective.
  4. 4
    Open the southeastern door to find a mine and corpses with items. The ladder does not lead anywhere.
  5. 5
    Open the door to the northeast and defeat the Gamorreans.
  6. 6
    Open the door at the end of the walkway, which leads to another circular room containing a gas mine and a droid. Defeat them.
  7. 7
    Open the door to the northeast, defeat the Gamorreans, and then open the door at the end of the walkway.
  8. 8
    This leads to a large room containing the rancor monster.
  9. 9
    To defeat the rancor, loot the severed arm near the door. It contains synthesized odor and a frag grenade.
  10. 10
    Enter the room, select the corpse pile, and loot the items.
  11. 11
    Select the corpse pile again and press the action button (default 'X') to give an item. Place the frag grenade inside.
  12. 12
    Search the pile again, press the action button, and place the synthesized odor inside. The rancor will consume the grenade and die.
  13. 13
    After the rancor is defeated, proceed through the western door.
  14. 14
    Defeat the two Vulkars at the end of the hallway, potentially using grenades.
  15. 15
    Open the door they were guarding to enter the Vulkar Base proper.
  16. 16
    Open the southern door and defeat the patrol droid guarding the western hallway.
  17. 17
    Follow the hallway to a security panel beside a door. Opening this door reveals gun turrets that cannot be attacked directly.
  18. 18
    Return to the hallway and raid the northern rooms. Ignore the sentry droid as it does not lead anywhere new.
  19. 19
    Open the southeastern-most door, defeat the patrol droid, and enter the first door on the right.
  20. 20
    Defeat the bartender and bouncer droids. The north door leads back to a previously visited hallway; take the west door instead.
  21. 21
    Defeat the bouncer droid and speak to the woman. You can kill her for Dark Side Points (DSP) or let her go for Light Side Points (LSP). Raid the room and take the north door.
  22. 22
    Defeat the cook and take the west door.
  23. 23
    In the next area, defeat the two droids and two Vulkars.
  24. 24
    Use the security skill to open the door in the middle of the room, which leads to the armory.
  25. 25
    Access the security panel in the armory. Slice the computer to access security cameras.
  26. 26
    For the barracks, override the power conduit to eliminate most of the enemies, leaving one alive.
  27. 27
    On the garage camera feed, shut down the security system to deactivate the turrets.
  28. 28
    If you could not open the armory door previously, access system commands. Select the option to open all security doors and then raid the armory.
  29. 29
    Open the door southwest of the computer terminal. A Vulkar will attack; spare him for LSP or kill him for DSP. Raid the room and proceed through the other southwest door.
  30. 30
    Defeat the remaining Vulkar and raid the barracks. A passcard found on a body grants access to the terminal used earlier, but computer spikes are still needed to deactivate turrets.
  31. 31
    Take the north doors to the pool room. Program the droid to enter the pool and explode, detonating gas mines.
  32. 32
    Open the footlocker for high-quality weapons.
  33. 33
    Return to the garage area (where the turrets were) and enter the elevator to the second floor.
  34. 34
    On the second floor, deal with two junkpile droids.
  35. 35
    Go east, defeat the droid, then go south and west. Defeat the four Vulkars that attack.
  36. 36
    Follow the western hallway, raid the first room, and defeat the enemies.
  37. 37
    In the second room, take the garage head keycard from the desk.
  38. 38
    Hack into the computer terminal and program the swoop bike to explode, killing nearby guards.
  39. 39
    Open all security doors to access the loading bay doors at the end of the area.
  40. 40
    Enter the loading bay and defeat the tough droid inside. Use ion and frag grenades first, followed by regular attacks. Be aware that the droid can freeze you.
  41. 41
    Loot the footlockers guarded by the droid; one contains 2,000 credits.
  42. 42
    Take the southern path not previously explored. Disable the mines.
Tips
  • Letting enemies fight each other can grant experience points (XP) without direct combat.
  • Grenades are effective for dealing with groups of enemies.
  • The rancor can be defeated by luring it with synthesized odor and a frag grenade placed in a corpse pile.
  • Slicing computer terminals can deactivate security systems like turrets and override power conduits.
  • Using the environment, such as the exploding swoop bike or programmed droids, can help clear out enemies.
  • The droid in the loading bay is a difficult encounter; prepare with grenades and be ready for its freezing ability.
  • Carth Onasi mentions his former commanding officer, Saul Karath, who betrayed him and his home planet by giving Sith codes to bypass scanners on Telos.

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