DaSarcasticGuy offers a fresh perspective on KOTOR builds, challenging the prevailing 'jack of all trades' stat focus and re-evaluating Feat grades.
Hey there! So, I was just skimming through a guide for Star Wars: Knights of the Old Republic, and a few things caught my eye. Specifically, the stat recommendations and Feat grading. While the 'jack of all trades' approach is solid, it feels like there's room for more specialized builds. Let's dive into some alternative stat distributions and Feat opinions.
Stat Builds for Specialized Characters:
If you're aiming for an all-out offensive warrior who mainly uses Force powers for utility like healing and speed boosts, consider these stat spreads:
- Str: 16, Dex: 14, Con: 14, Int: 8, Wis: 12, Cha: 12
- Str: 16, Dex: 14, Con: 16, Int: 8, Wis: 10, Cha: 10
If you pick Soldier and Guardian for your classes, you'll have a massive offensive force. On the flip side, if you want to be a pure Force wizard, try these:
- Str: 8, Dex: 12, Con: 12, Int: 10, Wis: 16, Cha: 16
- Str: 8, Dex: 12, Con: 14, Int: 8, Wis: 16, Cha: 16
- Str: 8, Dex: 14, Con: 14, Int: 10, Wis: 16, Cha: 14
Any of these, especially when leaning into the Consular class, will make you a Force-wielding powerhouse.
A More Balanced Offensive Jedi:
For a Jedi who's strong in both combat and the Force, but leans more towards offense, this spread could work:
- Str: 10, Dex: 14, Con: 14, Int: 10, Wis: 15, Cha: 14
This build focuses on Dexterity and is strong in the Force. You can always swap Strength and Dexterity if that fits your playstyle better. And hey, if skills aren't your priority, feel free to drop Intelligence to 8 and put those points wherever you like. That extra point in Wisdom? It's because you get 5 bonus points to place, and putting them all into Wisdom can easily get you to 20.
Re-evaluating Feat Grades:
Now, about the Feat grades – I have some strong disagreements. First off, any Feat that boosts skills? Those are an F, plain and simple. Skills aren't that crucial in KOTOR, and the ones you actually need are easily attainable with your base skill points. Feats are way more impactful than skills, so wasting one on a skill boost is a terrible trade-off, unless you're going for a super niche character build.
Secondly, giving Dueling an F is just baffling. Not everyone wants to be a dual-wielding maniac! Defensive characters, or those who prefer sticking to the spirit of a single lightsaber, will find Dueling incredibly valuable. Even a balanced character on Hard difficulty will benefit greatly, especially against tough bosses like Malak. While Dueling won't match the raw damage of Two Weapon Fighting, its +3 to attack and defense is a significant trade-off for that extra attack. Personally, I'd rank Two Weapon Fighting as an A+ and Dueling as an A-.
And Conditioning? An A is just too high. It's a decent filler Feat, but definitely not top-tier. I'd put it at a solid C. Everything else in the Feat grades seems reasonable. Oh, and a quick note: Ranged Feats are actually quite good for many secondary characters, and a dual-pistol wielding Jedi will absolutely love them. Just something to keep in mind!
That's all I've got for now. My name on GFAQS is DaSarcasticGuy, so feel free to credit me if you use any of this. Hopefully, this gives you some good food for thought and doesn't get me sidetracked again! Keep up the great work on the guides!
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