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World 4-Mystery: Mystery House Mad Dash
Super Mario 3D World + Bowser's Fury

World 4-Mystery: Mystery House Mad Dash

Master the Mystery House Mad Dash in Super Mario 3D World + Bowser's Fury! Get all 10 Green Stars with this quick guide. Learn the best paths and strategies to beat the clock.

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Master the Mystery House Mad Dash in Super Mario 3D World + Bowser's Fury! Get all 10 Green Stars with this quick guide. Learn the best paths and strategies to beat the clock.

Alright, so you've stumbled into World 4-Mystery: Mystery House Mad Dash! This one's a bit of a race against the clock, kind of like the last Mystery House you probably tackled. The main goal here is to snag all 10 Green Stars in one go. The good news? They're all marked on the map for you. Your job is to zoom through the obstacles and grab 'em before time runs out in each little challenge.

Walkthrough
  1. 1
    Green Star #1: Head straight for the cliffs. You'll use the Jump Panels to get up there, then just spring towards the Green Star. Easy peasy start!
  2. 2
    Green Star #2: This one's a bit of a dash. You'll need to race past some Horned Ant Troopers that are chilling on a ledge. Just keep moving!
  3. 3
    Green Star #3: Okay, this is a bit of a chase! You need to run towards the screen, but watch out for crates that'll get in your way and a Banzai Bill that's hot on your tail. Keep your eyes peeled and dodge!
  4. 4
    Green Star #4: You're on a path with Spikes on both the left and right edges, and they're tossing rollers at you. The best bet is to just dash right down the middle and time your jumps to hop over the rollers. Don't get too close to the edges!
  5. 5
    Green Star #5: This looks like a tricky, winding path, right? Here's a pro tip: just hold down the dash button and go straight across. You can actually jump right over the gaps instead of following the path. Trust me, it's way faster and simpler.
  6. 6
    Green Star #6: You'll hit a Dash Panel here. The key is to just keep running and don't stop at all. There are Thwomps coming down, but if you keep your momentum, they'll barely miss you.
  7. 7
    Green Star #7: Time your moves carefully here! You'll be jumping on swinging platforms. Wait for the right moment and make a good leap at the end to snag that Green Star.
  8. 8
    Green Star #8: This one's pretty straightforward. It's a clear run past some Goombas. If you need a little extra height or want to clear them out, just bounce off their heads.
  9. 9
    Green Star #9: Another winding path, but this time, Cat Bullet Bills are coming after you. You can use long jumps to get to the Green Star super fast, but honestly, just holding the dash button the whole way will still get you there in time.
  10. 10
    Green Star #10: Get ready for some Donut Blocks! You'll need to cross them while Spikes on the other side are tossing spiked rollers. The Green Star is waiting for you just behind those Spikes. Be careful with your footing!
Tips
  • Remember, you have to get all 10 Green Stars in a single run. If you miss one, you'll have to start the whole level over.
  • Don't be afraid to use the dash button constantly; it's your best friend in this level to beat the clock.
  • For the winding paths (Stars #5 and #9), jumping straight across the gaps is almost always faster and safer than trying to navigate the intended route.

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