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Skirmish 3 - Kloden Wildwood
Valkyria Chronicles

Skirmish 3 - Kloden Wildwood

Master Skirmish 3 - Kloden Wildwood in Valkyria Chronicles! This guide breaks down the 4 phases, enemy units, and strategies to achieve an A Rank with 9 CP.

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Master Skirmish 3 - Kloden Wildwood in Valkyria Chronicles! This guide breaks down the 4 phases, enemy units, and strategies to achieve an A Rank with 9 CP.

Alright, let's tackle Skirmish 3, also known as Kloden Wildwood. This one's set up a lot like Episode 5, but thankfully, it's a bit more forgiving in a few key areas. You've got 4 phases to get through, 7 leaders to deal with, and you'll be using 9 Command Points (CP) to get that sweet A Rank. There are also 2 tanks you'll need to watch out for.

Here's the lowdown on the differences from Episode 5: your southern troops start a little further back, but the tough medium tank is swapped out for a lighter one. The really good news? The ace unit is replaced by a regular scout, and those scary black shocktroopers are now just normal ones. The biggest change is that the boss, a medium tank, is there from the very start. Honestly, this is a blessing! The enemy AI loves to waste CP moving that tank around, and it often ends up facing the wrong way. Just remember, they still get more CP than you do.

Walkthrough
  1. 1
    Phase 1: Initial Deployment
    You'll want to start your southern shocktrooper in the lower eastern deployment slot. This avoids having to maneuver around your own tank later. Consider moving Largo only twice initially to save CP, and then spend 5 CP on your southern shocktrooper to get her into a good forward position.
  2. 2
    Phase 2: Clearing the Base
    Move Largo twice to get him into the base and take out the tank. At the end of this phase, call in an extra lancer at the southern base. You'll need someone healthy and a bit closer for the next phase. The first two phases generally play out similarly to Episode 5.
  3. 3
    Phase 3: Dealing with the Scout and Tank
    This phase introduces a tricky scout that doesn't retreat into cover like the ace unit did, making it a bit harder to pin down. You might need to move your lancer up towards the base before attempting to cross it. The tank could be positioned further west and pose a significant threat to your shocktrooper as she advances. If you manage to get through the base safely, you might only need to move your lancer toward the base once. The goal here is to avoid drawing fire from units inside the base, especially the tank.
  4. 4
    Phase 4: Reinforcements and Final Push
    Be aware that the enemy tends to call in reinforcements during this phase. You might face an extra troop inside the base. However, since they'll likely be clustered together, a well-placed grenade should take care of them. Remember, for the A Rank, it doesn't matter if enemies are standing right at the edge of the base – as long as no one is *inside* it, you've secured the objective!
Tips
  • Pay close attention to the tank's positioning; its tendency to turn backwards can be a huge advantage.
  • Don't underestimate the scout unit; its persistence can be a real nuisance.
  • Grenades are your best friend for dealing with clustered reinforcements.
  • The key to the A Rank is controlling the base area, not necessarily eliminating every single enemy unit.

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