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Skirmish 5 - Upper Fouzen
Valkyria Chronicles

Skirmish 5 - Upper Fouzen

Valkyria Chronicles Skirmish 5 - Upper Fouzen walkthrough. Complete the mission in 3 phases with 12 CP, 4 leaders, and 3 tanks.

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Valkyria Chronicles Skirmish 5 - Upper Fouzen walkthrough. Complete the mission in 3 phases with 12 CP, 4 leaders, and 3 tanks.

Walkthrough
  1. 1
    On phase 1, use your advancing scout to eliminate the first bunkered lancer down the hill and position them near the start of the second bridge (facing north to avoid the northern tank). Save your remaining 3 CP.
  2. 2
    On phase 2, use your shocktrooper to clear the northern area, targeting the leader and tank. If you are playing this level upon unlocking it, it may take two turns to defeat the bunkered shocktrooper leader. You can skip the bridge entirely. Place a defense order on your scout and have them move past the tank to activate the lift leading back to your base. You can optionally throw a grenade at the lancer. Afterward, move the Shamrock (tank) to destroy the second tank from behind. Then, use Rosie (a shocktrooper) to clear remaining enemies in that area, optionally ignoring the bunkered lancer and the distant enemy shocktrooper. This phase combines the objectives of the second and third phases from previous missions.
  3. 3
    On phase 3, use an engineer to clear the third bridge and advance the Shamrock. Position the Shamrock near the third tank, using it for cover (press the cover button to crouch behind walls or objects) for Rosie. Use mortar attacks on the scout leader and shocktrooper behind the tank to make them stand. Use a damage order on Rosie and have her eliminate the third tank, scout leader, and shocktrooper. You have a couple of CP for flexibility. Finally, use a scout from your base to reach the objective in two moves.
Tips
  • The mission objective is to reach a specific location on the map, similar to episode 10b, but there are no new enemies guarding the final base.
  • You have 4 phases to complete the mission, but with extra CP and tanks, it's possible to finish in 3 phases.
  • Do not move Welkin more than once.
  • Do not have an engineer clear the first bridge or move on phase 1, but still deploy one.
  • The ace is a regular sniper.
  • The enemy has fewer CP than you.
  • You do not need to blow up the bridges.
  • You do not need to engage the enemy's second base or the bunkered lancers as they will not act.
  • Clearing the scout leader, sniper, and southeast bridge on phase 2 is optional but can prevent annoying reinforcements.
  • Ensure the Shamrock is not left exposed.

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